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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-24 09:03:48 +00:00
asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
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753cbe32d9
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23 changed files with 177 additions and 35 deletions
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@ -352,8 +352,8 @@ bool VolumetricFog::setShapeAsset(const StringTableEntry shapeAssetId)
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bool VolumetricFog::LoadShape()
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{
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GFXPrimitiveType GFXdrawTypes[] = { GFXTriangleList, GFXTriangleStrip };
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if (mShapeAsset.isNull())
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
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{
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Con::errorf("[VolumetricFog] Failed to load shape asset.");
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return false;
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@ -1217,9 +1217,11 @@ void VolumetricFog::InitTexture()
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{
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mIsTextured = false;
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if (mTextureAsset.isNull())
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U32 assetStatus = ImageAsset::getAssetErrCode(mTextureAsset);
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if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
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{
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return;
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}
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if (!mTexture.isNull())
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{
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mIsTextured = true;
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