asset load flow work

add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
This commit is contained in:
AzaezelX 2023-10-08 13:19:43 -05:00
parent 753cbe32d9
commit b710a309bd
23 changed files with 177 additions and 35 deletions

View file

@ -527,7 +527,8 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
}
if (!mProjectileShapeAsset.isNull())
U32 assetStatus = ShapeAsset::getAssetErrCode(mProjectileShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
{
projectileShape = mProjectileShapeAsset->getShapeResource();
if (bool(projectileShape) == false)