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asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
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23 changed files with 177 additions and 35 deletions
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@ -698,7 +698,7 @@ void SFXEmitter::_update()
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// is toggled on a local profile sound. It makes the
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// editor feel responsive and that things are working.
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if( gEditingMission &&
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(mSoundAsset.isNull() || !mSoundAsset->getSfxProfile()) &&
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(SoundAsset::getAssetErrCode(mSoundAsset) || !mSoundAsset->getSfxProfile()) &&
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mPlayOnAdd &&
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mDirty.test( IsLooping ) )
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prevState = SFXStatusPlaying;
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