asset load flow work

add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
This commit is contained in:
AzaezelX 2023-10-08 13:19:43 -05:00
parent 753cbe32d9
commit b710a309bd
23 changed files with 177 additions and 35 deletions

View file

@ -698,7 +698,7 @@ void SFXEmitter::_update()
// is toggled on a local profile sound. It makes the
// editor feel responsive and that things are working.
if( gEditingMission &&
(mSoundAsset.isNull() || !mSoundAsset->getSfxProfile()) &&
(SoundAsset::getAssetErrCode(mSoundAsset) || !mSoundAsset->getSfxProfile()) &&
mPlayOnAdd &&
mDirty.test( IsLooping ) )
prevState = SFXStatusPlaying;