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asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
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23 changed files with 177 additions and 35 deletions
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@ -340,9 +340,11 @@ void DecalData::_initMaterial()
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void DecalData::_updateMaterial()
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{
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if(mMaterialAsset.isNull())
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U32 assetStatus = MaterialAsset::getAssetErrCode(mMaterialAsset);
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if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
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{
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return;
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}
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// Only update material instance if we have one allocated.
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if ( matInst )
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_initMaterial();
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