asset load flow work

add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
This commit is contained in:
AzaezelX 2023-10-08 13:19:43 -05:00
parent 753cbe32d9
commit b710a309bd
23 changed files with 177 additions and 35 deletions

View file

@ -340,9 +340,11 @@ void DecalData::_initMaterial()
void DecalData::_updateMaterial()
{
if(mMaterialAsset.isNull())
U32 assetStatus = MaterialAsset::getAssetErrCode(mMaterialAsset);
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
{
return;
}
// Only update material instance if we have one allocated.
if ( matInst )
_initMaterial();