asset load flow work

add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
This commit is contained in:
AzaezelX 2023-10-08 13:19:43 -05:00
parent 753cbe32d9
commit b710a309bd
23 changed files with 177 additions and 35 deletions

View file

@ -70,6 +70,7 @@ class SFXResource;
class SoundAsset : public AssetBase
{
typedef AssetBase Parent;
typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
protected:
StringTableEntry mSoundFile;
@ -106,6 +107,23 @@ protected:
SoundAssetChanged mChangeSignal;
public:
enum SoundAssetErrCode
{
BadProfile = AssetErrCode::Extended,
BadDescription,
BadBufferData,
Extended
};
static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
if (errCode > SoundAssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode - Parent::Extended];
};
SoundAsset();
virtual ~SoundAsset();