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asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
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23 changed files with 177 additions and 35 deletions
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@ -90,6 +90,12 @@ ConsoleSetType(TypeShapeAnimationAssetPtr)
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Con::warnf("(TypeShapeAnimationAssetPtr) - Cannot set multiple args to a single asset.");
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}
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const String ShapeAnimationAsset::mErrCodeStrings[] =
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{
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"TooManyBones",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ShapeAnimationAsset::ShapeAnimationAsset() :
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