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https://github.com/TorqueGameEngines/Torque3D.git
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asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
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23 changed files with 177 additions and 35 deletions
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@ -45,6 +45,13 @@
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StringTableEntry MaterialAsset::smNoMaterialAssetFallback = NULL;
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const String MaterialAsset::mErrCodeStrings[] =
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{
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"ScriptLoaded",
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"DefinitionAlreadyExists",
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"EmbeddedDefinition",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(MaterialAsset);
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