Fix paths in caustics shader

This commit is contained in:
Lukas Aldershaab 2020-10-05 00:51:06 +02:00
parent 0c29847943
commit b6d7fdd7bd
2 changed files with 3 additions and 3 deletions

View file

@ -36,10 +36,10 @@ singleton GFXStateBlockData( PFX_CausticsStateBlock : PFX_DefaultStateBlock )
singleton ShaderData( PFX_CausticsShader ) singleton ShaderData( PFX_CausticsShader )
{ {
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl"; DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./causticsP.hlsl"; DXPixelShaderFile = "./CausticsPostFXP.hlsl";
OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl"; OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./causticsP.glsl"; OGLPixelShaderFile = "./CausticsPostFXP.glsl";
samplerNames[0] = "$deferredTex"; samplerNames[0] = "$deferredTex";
samplerNames[1] = "$causticsTex0"; samplerNames[1] = "$causticsTex0";

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "core/rendering/shaders/postFx.hlsl" #include "core/rendering/shaders/postFX/postFx.hlsl"
#include "core/rendering/shaders/shaderModelAutoGen.hlsl" #include "core/rendering/shaders/shaderModelAutoGen.hlsl"
uniform float accumTime; uniform float accumTime;