diff --git a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp index 9056a4afc..d81cc55a0 100644 --- a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp @@ -848,10 +848,6 @@ Var* ShaderFeatureHLSL::getSurface(Vector& componentList, Mult meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening } - Var* inTex = getInTexCoord("texCoord", "float2", componentList); - if (!inTex) - return nullptr; - Var* wsNormal = (Var*)LangElement::find("wsNormal"); Var* normal = (Var*)LangElement::find("normal"); if (!normal) @@ -878,8 +874,8 @@ Var* ShaderFeatureHLSL::getSurface(Vector& componentList, Mult if (!surface) { surface = new Var("surface", "Surface"); - meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo, - inTex, wsPosition, wsEyePos, wsView)); + meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo, + wsPosition, wsEyePos, wsView)); } return surface; diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting.hlsl index 91304c95d..f2ea1d4cc 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting.hlsl @@ -122,8 +122,7 @@ inline Surface createSurface(float4 gbuffer0, TORQUE_SAMPLER2D(gbufferTex1), TOR return surface; } -inline Surface createForwardSurface(float4 baseColor, float3 normal, float4 pbrProperties, in float2 uv, - in float3 wsPosition, in float3 wsEyePos, in float3 wsEyeRay) +inline Surface createForwardSurface(float4 baseColor, float3 normal, float4 pbrProperties, in float3 wsPosition, in float3 wsEyePos, in float3 wsEyeRay) { Surface surface = (Surface)0;