Updates SDL to version 2.0.4, which makes it compatible with VS2015.

This commit is contained in:
Areloch 2016-04-07 00:40:06 -05:00
parent 7b52fed504
commit b63ef177f4
924 changed files with 79241 additions and 39934 deletions

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/*
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
*/
#include "SDL.h"
/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"
typedef struct
{
const char *tag;
void *(*CreateNativeWindow) (int w, int h);
void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#define TEST_NATIVE_WINDOWS
extern NativeWindowFactory WindowsWindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
support to the build system, which is a little tricky. You can uncomment
it manually though and link testnativecocoa.m into the test application.
*/
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif