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https://github.com/TorqueGameEngines/Torque3D.git
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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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parent
7b52fed504
commit
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924 changed files with 79241 additions and 39934 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -45,7 +45,11 @@ SDL_CreateMutex(void)
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if (mutex) {
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/* Initialize */
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/* On SMP systems, a non-zero spin count generally helps performance */
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#if __WINRT__
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InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
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#else
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InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
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#endif
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} else {
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SDL_OutOfMemory();
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}
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -45,7 +45,11 @@ SDL_CreateSemaphore(Uint32 initial_value)
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sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
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if (sem) {
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/* Create the semaphore, with max value 32K */
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#if __WINRT__
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sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
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#else
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sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
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#endif
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sem->count = initial_value;
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if (!sem->id) {
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SDL_SetError("Couldn't create semaphore");
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@ -86,7 +90,11 @@ SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
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} else {
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dwMilliseconds = (DWORD) timeout;
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}
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#if __WINRT__
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switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) {
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#else
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switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
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#endif
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case WAIT_OBJECT_0:
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InterlockedDecrement(&sem->count);
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retval = 0;
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -106,7 +106,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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{
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#elif defined(__CYGWIN__)
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#elif defined(__CYGWIN__) || defined(__WINRT__)
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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@ -230,7 +230,11 @@ SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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#if __WINRT__
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WaitForSingleObjectEx(thread->handle, INFINITE, FALSE);
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#else
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WaitForSingleObject(thread->handle, INFINITE);
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#endif
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CloseHandle(thread->handle);
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}
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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