mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
This commit is contained in:
parent
7b52fed504
commit
b63ef177f4
924 changed files with 79241 additions and 39934 deletions
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
@ -19,6 +19,8 @@
|
|||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "SDL_d3dmath.h"
|
||||
|
|
@ -126,6 +128,9 @@ Float4X4 MatrixRotationZ(float r)
|
|||
m._33 = 1.0f;
|
||||
m._44 = 1.0f;
|
||||
return m;
|
||||
|
||||
}
|
||||
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue