mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 07:45:40 +00:00
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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parent
7b52fed504
commit
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924 changed files with 79241 additions and 39934 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -32,10 +32,10 @@
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#include <android/log.h>
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static void * audioDevice;
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static SDL_AudioDevice* audioDevice = NULL;
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static int
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AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
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AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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SDL_AudioFormat test_format;
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@ -49,6 +49,11 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
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}
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audioDevice = this;
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this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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test_format = SDL_FirstAudioFormat(this->spec.format);
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while (test_format != 0) { /* no "UNKNOWN" constant */
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@ -110,6 +115,10 @@ AndroidAUD_CloseDevice(_THIS)
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Android_JNI_CloseAudioDevice();
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if (audioDevice == this) {
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if (audioDevice->hidden != NULL) {
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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audioDevice = NULL;
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}
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}
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@ -135,6 +144,41 @@ AudioBootStrap ANDROIDAUD_bootstrap = {
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"android", "SDL Android audio driver", AndroidAUD_Init, 0
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};
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/* Pause (block) all non already paused audio devices by taking their mixer lock */
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void AndroidAUD_PauseDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (audioDevice->paused) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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}
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else {
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SDL_LockMutex(audioDevice->mixer_lock);
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audioDevice->paused = SDL_TRUE;
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private->resume = SDL_TRUE;
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}
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}
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}
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/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
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void AndroidAUD_ResumeDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (private->resume) {
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audioDevice->paused = SDL_FALSE;
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private->resume = SDL_FALSE;
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SDL_UnlockMutex(audioDevice->mixer_lock);
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}
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}
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}
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#endif /* SDL_AUDIO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -30,6 +30,8 @@
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struct SDL_PrivateAudioData
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{
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/* Resume device if it was paused automatically */
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int resume;
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};
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static void AndroidAUD_CloseDevice(_THIS);
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