mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
This commit is contained in:
parent
7b52fed504
commit
b63ef177f4
924 changed files with 79241 additions and 39934 deletions
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@ -115,7 +115,7 @@ echo "public class $ACTIVITY extends SDLActivity {}" >> "$ACTIVITY.java"
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# Update project and build
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cd $BUILDPATH
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android update project --path $BUILDPATH
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$ANDROID update project --path $BUILDPATH
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$NDKBUILD -j $NCPUS $NDKARGS
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$ANT debug
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93
Engine/lib/sdl/build-scripts/checker-buildbot.sh
Normal file
93
Engine/lib/sdl/build-scripts/checker-buildbot.sh
Normal file
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@ -0,0 +1,93 @@
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#!/bin/bash
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# This is a script used by some Buildbot buildslaves to push the project
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# through Clang's static analyzer and prepare the output to be uploaded
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# back to the buildmaster. You might find it useful too.
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|
||||
# Install Clang (you already have it on Mac OS X, apt-get install clang
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# on Ubuntu, etc),
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# or download checker at http://clang-analyzer.llvm.org/ and unpack it in
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# /usr/local ... update CHECKERDIR as appropriate.
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FINALDIR="$1"
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CHECKERDIR="/usr/local/checker-276"
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if [ ! -d "$CHECKERDIR" ]; then
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echo "$CHECKERDIR not found. Trying /usr/share/clang ..." 1>&2
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CHECKERDIR="/usr/share/clang/scan-build"
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fi
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if [ ! -d "$CHECKERDIR" ]; then
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echo "$CHECKERDIR not found. Giving up." 1>&2
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exit 1
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fi
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if [ -z "$MAKE" ]; then
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OSTYPE=`uname -s`
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if [ "$OSTYPE" == "Linux" ]; then
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NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
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let NCPU=$NCPU+1
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elif [ "$OSTYPE" = "Darwin" ]; then
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NCPU=`sysctl -n hw.ncpu`
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elif [ "$OSTYPE" = "SunOS" ]; then
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NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
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else
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NCPU=1
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fi
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if [ -z "$NCPU" ]; then
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NCPU=1
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elif [ "$NCPU" = "0" ]; then
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NCPU=1
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fi
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MAKE="make -j$NCPU"
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fi
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echo "\$MAKE is '$MAKE'"
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set -x
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set -e
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cd `dirname "$0"`
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cd ..
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rm -rf checker-buildbot analysis
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if [ ! -z "$FINALDIR" ]; then
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rm -rf "$FINALDIR"
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fi
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mkdir checker-buildbot
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cd checker-buildbot
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# You might want to do this for CMake-backed builds instead...
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PATH="$CHECKERDIR:$PATH" scan-build -o analysis cmake -DCMAKE_BUILD_TYPE=Debug ..
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# ...or run configure without the scan-build wrapper...
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#CC="$CHECKERDIR/libexec/ccc-analyzer" CFLAGS="-O0" ../configure
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# ...but this works for our buildbots just fine (EXCEPT ON LATEST MAC OS X).
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#CFLAGS="-O0" PATH="$CHECKERDIR:$PATH" scan-build -o analysis ../configure
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rm -rf analysis
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PATH="$CHECKERDIR:$PATH" scan-build -o analysis $MAKE
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mv analysis/* ../analysis
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rmdir analysis # Make sure this is empty.
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cd ..
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chmod -R a+r analysis
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chmod -R go-w analysis
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find analysis -type d -exec chmod a+x {} \;
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if [ -x /usr/bin/xattr ]; then find analysis -exec /usr/bin/xattr -d com.apple.quarantine {} \; 2>/dev/null ; fi
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if [ ! -z "$FINALDIR" ]; then
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mv analysis "$FINALDIR"
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else
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FINALDIR=analysis
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fi
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rm -rf checker-buildbot
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echo "Done. Final output is in '$FINALDIR' ..."
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# end of checker-buildbot.sh ...
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1
Engine/lib/sdl/build-scripts/config.guess
vendored
1
Engine/lib/sdl/build-scripts/config.guess
vendored
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@ -898,6 +898,7 @@ EOF
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else
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case `sed -n '/^Hardware/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
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BCM2708) MANUFACTURER=raspberry;;
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BCM2709) MANUFACTURER=raspberry;;
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*) MANUFACTURER=unknown;;
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esac
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if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \
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29
Engine/lib/sdl/build-scripts/config.sub
vendored
29
Engine/lib/sdl/build-scripts/config.sub
vendored
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@ -359,6 +359,19 @@ case $basic_machine in
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i*86 | x86_64)
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basic_machine=$basic_machine-pc
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;;
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nacl64*)
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basic_machine=x86_64-pc
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os=-nacl
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;;
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nacl*)
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basic_machine=i686-pc
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os=-nacl
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;;
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pnacl*)
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# le32-unknown-pnacl comes from http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
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basic_machine=le32-unknown
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os=-pnacl
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;;
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# Object if more than one company name word.
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*-*-*)
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echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
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@ -843,6 +856,10 @@ case $basic_machine in
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basic_machine=le32-unknown
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os=-nacl
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;;
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pnacl)
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basic_machine=le32-unknown
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os=-pnacl
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;;
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ncr3000)
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basic_machine=i486-ncr
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os=-sysv4
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@ -1384,6 +1401,12 @@ case $os in
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;;
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esac
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;;
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-nacl*)
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os=-nacl
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;;
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-pnacl*)
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os=-pnacl
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;;
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-nto-qnx*)
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;;
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-nto*)
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@ -1506,6 +1529,12 @@ case $os in
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os=-dicos
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;;
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-nacl*)
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os=-nacl
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;;
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-pnacl*)
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os=-pnacl
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;;
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-emscripten*)
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;;
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-none)
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;;
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72
Engine/lib/sdl/build-scripts/emscripten-buildbot.sh
Normal file
72
Engine/lib/sdl/build-scripts/emscripten-buildbot.sh
Normal file
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@ -0,0 +1,72 @@
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#!/bin/bash
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SDKDIR="/emsdk_portable"
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ENVSCRIPT="$SDKDIR/emsdk_env.sh"
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if [ ! -f "$ENVSCRIPT" ]; then
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echo "ERROR: This script expects the Emscripten SDK to be in '$SDKDIR'." 1>&2
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exit 1
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fi
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TARBALL="$1"
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if [ -z $1 ]; then
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TARBALL=sdl-emscripten.tar.xz
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fi
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cd `dirname "$0"`
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cd ..
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SDLBASE=`pwd`
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if [ -z "$MAKE" ]; then
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OSTYPE=`uname -s`
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if [ "$OSTYPE" == "Linux" ]; then
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NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
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let NCPU=$NCPU+1
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elif [ "$OSTYPE" = "Darwin" ]; then
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NCPU=`sysctl -n hw.ncpu`
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elif [ "$OSTYPE" = "SunOS" ]; then
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NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
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else
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NCPU=1
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fi
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if [ -z "$NCPU" ]; then
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NCPU=1
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elif [ "$NCPU" = "0" ]; then
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NCPU=1
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fi
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MAKE="make -j$NCPU"
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fi
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echo "\$MAKE is '$MAKE'"
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echo "Setting up Emscripten SDK environment..."
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source "$ENVSCRIPT"
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echo "Setting up..."
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set -x
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cd "$SDLBASE"
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rm -rf buildbot
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mkdir buildbot
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pushd buildbot
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echo "Configuring..."
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emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed"
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echo "Building..."
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emmake $MAKE
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echo "Moving things around..."
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emmake $MAKE install
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# Fix up a few things to a real install path
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perl -w -pi -e "s#$PWD/emscripten-sdl2-installed#/usr/local#g;" ./emscripten-sdl2-installed/lib/libSDL2.la ./emscripten-sdl2-installed/lib/pkgconfig/sdl2.pc ./emscripten-sdl2-installed/bin/sdl2-config
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mkdir -p ./usr
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mv ./emscripten-sdl2-installed ./usr/local
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popd
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tar -cJvvf $TARBALL -C buildbot usr
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rm -rf buildbot
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exit 0
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# end of emscripten-buildbot.sh ...
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@ -6,7 +6,7 @@
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DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
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# Intel 32-bit compiler flags (10.6 runtime compatibility)
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# Intel 32-bit compiler flags (10.5 runtime compatibility)
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GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.5 \
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-I/usr/local/include"
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@ -34,7 +34,7 @@ while test x$1 != x; do
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compile=no; link=no;;
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-c) link=no;;
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-o) output=$2;;
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*.c|*.cc|*.cpp|*.S) source=$1;;
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*.c|*.cc|*.cpp|*.S|*.m|*.mm) source=$1;;
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esac
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shift
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done
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@ -35,7 +35,7 @@ while test x$1 != x; do
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compile=no; link=no;;
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-c) link=no;;
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-o) output=$2;;
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*.c|*.cc|*.cpp|*.S) source=$1;;
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*.c|*.cc|*.cpp|*.S|*.m|*.mm) source=$1;;
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esac
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shift
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||||
done
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57
Engine/lib/sdl/build-scripts/nacl-buildbot.sh
Normal file
57
Engine/lib/sdl/build-scripts/nacl-buildbot.sh
Normal file
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@ -0,0 +1,57 @@
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#!/bin/bash
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||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
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# amd64 Linux to NaCl.
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||||
export NACL_SDK_ROOT="/nacl_sdk/pepper_35"
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||||
TARBALL="$1"
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||||
if [ -z $1 ]; then
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||||
TARBALL=sdl-nacl.tar.xz
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||||
fi
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||||
|
||||
OSTYPE=`uname -s`
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||||
if [ "$OSTYPE" != "Linux" ]; then
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||||
# !!! FIXME
|
||||
echo "This only works on x86 or x64-64 Linux at the moment." 1>&2
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||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "x$MAKE" == "x" ]; then
|
||||
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
|
||||
let NCPU=$NCPU+1
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||||
MAKE="make -j$NCPU"
|
||||
fi
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||||
|
||||
BUILDBOTDIR="nacl-buildbot"
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||||
PARENTDIR="$PWD"
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||||
|
||||
set -e
|
||||
set -x
|
||||
rm -f $TARBALL
|
||||
rm -rf $BUILDBOTDIR
|
||||
mkdir -p $BUILDBOTDIR
|
||||
pushd $BUILDBOTDIR
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||||
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||||
# !!! FIXME: ccache?
|
||||
export CC="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-clang"
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||||
export CFLAGS="$CFLAGS -I$NACL_SDK_ROOT/include -I$NACL_SDK_ROOT/include/pnacl"
|
||||
export AR="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
export LD="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
export RANLIB="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ranlib"
|
||||
|
||||
../configure --host=pnacl --prefix=$PWD/nacl-sdl2-installed
|
||||
$MAKE
|
||||
$MAKE install
|
||||
# Fix up a few things to a real install path
|
||||
perl -w -pi -e "s#$PWD/nacl-sdl2-installed#/usr/local#g;" ./nacl-sdl2-installed/lib/libSDL2.la ./nacl-sdl2-installed/lib/pkgconfig/sdl2.pc ./nacl-sdl2-installed/bin/sdl2-config
|
||||
mkdir -p ./usr
|
||||
mv ./nacl-sdl2-installed ./usr/local
|
||||
|
||||
popd
|
||||
tar -cJvvf $TARBALL -C $BUILDBOTDIR usr
|
||||
rm -rf $BUILDBOTDIR
|
||||
|
||||
set +x
|
||||
echo "All done. Final installable is in $TARBALL ...";
|
||||
|
||||
105
Engine/lib/sdl/build-scripts/naclbuild.sh
Normal file
105
Engine/lib/sdl/build-scripts/naclbuild.sh
Normal file
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@ -0,0 +1,105 @@
|
|||
#!/bin/bash
|
||||
if [ -z "$1" ] && [ -z "$NACL_SDK_ROOT" ]; then
|
||||
echo "Usage: ./naclbuild ~/nacl/pepper_35"
|
||||
echo "This will build SDL for Native Client, and testgles2.c as a demo"
|
||||
echo "You can set env vars CC, AR, LD and RANLIB to override the default PNaCl toolchain used"
|
||||
echo "You can set env var SOURCES to select a different source file than testgles2.c"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -n "$1" ]; then
|
||||
NACL_SDK_ROOT="$1"
|
||||
fi
|
||||
|
||||
CC=""
|
||||
|
||||
if [ -n "$2" ]; then
|
||||
CC="$2"
|
||||
fi
|
||||
|
||||
echo "Using SDK at $NACL_SDK_ROOT"
|
||||
|
||||
export NACL_SDK_ROOT="$NACL_SDK_ROOT"
|
||||
export CFLAGS="$CFLAGS -I$NACL_SDK_ROOT/include -I$NACL_SDK_ROOT/include/pnacl"
|
||||
|
||||
NCPUS="1"
|
||||
case "$OSTYPE" in
|
||||
darwin*)
|
||||
NCPU=`sysctl -n hw.ncpu`
|
||||
;;
|
||||
linux*)
|
||||
if [ -n `which nproc` ]; then
|
||||
NCPUS=`nproc`
|
||||
fi
|
||||
;;
|
||||
*);;
|
||||
esac
|
||||
|
||||
CURDIR=`pwd -P`
|
||||
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
|
||||
BUILDPATH="$SDLPATH/build/nacl"
|
||||
TESTBUILDPATH="$BUILDPATH/test"
|
||||
SDL2_STATIC="$BUILDPATH/build/.libs/libSDL2.a"
|
||||
mkdir -p $BUILDPATH
|
||||
mkdir -p $TESTBUILDPATH
|
||||
|
||||
if [ -z "$CC" ]; then
|
||||
export CC="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-clang"
|
||||
fi
|
||||
if [ -z "$AR" ]; then
|
||||
export AR="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
fi
|
||||
if [ -z "$LD" ]; then
|
||||
export LD="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
fi
|
||||
if [ -z "$RANLIB" ]; then
|
||||
export RANLIB="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ranlib"
|
||||
fi
|
||||
|
||||
if [ -z "$SOURCES" ]; then
|
||||
export SOURCES="$SDLPATH/test/testgles2.c"
|
||||
fi
|
||||
|
||||
if [ ! -f "$CC" ]; then
|
||||
echo "Could not find compiler at $CC"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
||||
|
||||
|
||||
cd $BUILDPATH
|
||||
$SDLPATH/configure --host=pnacl --prefix $TESTBUILDPATH
|
||||
make -j$NCPUS CFLAGS="$CFLAGS -I./include"
|
||||
make install
|
||||
|
||||
if [ ! -f "$SDL2_STATIC" ]; then
|
||||
echo "Build failed! $SDL2_STATIC"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Building test"
|
||||
cp -f $SDLPATH/test/nacl/* $TESTBUILDPATH
|
||||
# Some tests need these resource files
|
||||
cp -f $SDLPATH/test/*.bmp $TESTBUILDPATH
|
||||
cp -f $SDLPATH/test/*.wav $TESTBUILDPATH
|
||||
cp -f $SDL2_STATIC $TESTBUILDPATH
|
||||
|
||||
# Copy user sources
|
||||
_SOURCES=($SOURCES)
|
||||
for src in "${_SOURCES[@]}"
|
||||
do
|
||||
cp $src $TESTBUILDPATH
|
||||
done
|
||||
export SOURCES="$SOURCES"
|
||||
|
||||
cd $TESTBUILDPATH
|
||||
make -j$NCPUS CONFIG="Release" CFLAGS="$CFLAGS -I$TESTBUILDPATH/include/SDL2 -I$SDLPATH/include"
|
||||
make -j$NCPUS CONFIG="Debug" CFLAGS="$CFLAGS -I$TESTBUILDPATH/include/SDL2 -I$SDLPATH/include"
|
||||
|
||||
echo
|
||||
echo "Run the test with: "
|
||||
echo "cd $TESTBUILDPATH;python -m SimpleHTTPServer"
|
||||
echo "Then visit http://localhost:8000 with Chrome"
|
||||
|
||||
cd $CURDIR
|
||||
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
TARBALL="$1"
|
||||
if [ -z $1 ]; then
|
||||
TARBALL=sdl-raspberrypi.tar.bz2
|
||||
TARBALL=sdl-raspberrypi.tar.xz
|
||||
fi
|
||||
|
||||
OSTYPE=`uname -s`
|
||||
|
|
@ -42,7 +42,7 @@ SYSROOT="/opt/rpi-sysroot"
|
|||
export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
|
||||
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
|
||||
# !!! FIXME: shouldn't have to --disable-* things here.
|
||||
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir
|
||||
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir --disable-video-wayland
|
||||
$MAKE
|
||||
$MAKE install
|
||||
# Fix up a few things to a real install path on a real Raspberry Pi...
|
||||
|
|
@ -51,7 +51,7 @@ mkdir -p ./usr
|
|||
mv ./rpi-sdl2-installed ./usr/local
|
||||
|
||||
popd
|
||||
tar -cjvvf $TARBALL -C $BUILDBOTDIR usr
|
||||
tar -cJvvf $TARBALL -C $BUILDBOTDIR usr
|
||||
rm -rf $BUILDBOTDIR
|
||||
|
||||
set +x
|
||||
|
|
|
|||
9
Engine/lib/sdl/build-scripts/update-copyright.sh
Normal file
9
Engine/lib/sdl/build-scripts/update-copyright.sh
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#!/bin/sh
|
||||
|
||||
find . -type f -exec grep -Il "Copyright" {} \; \
|
||||
| grep -v \.hg \
|
||||
| while read i; \
|
||||
do \
|
||||
LC_ALL=C sed -ie "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$i"; \
|
||||
rm "${i}e"; \
|
||||
done
|
||||
31
Engine/lib/sdl/build-scripts/windows-buildbot-zipper.bat
Normal file
31
Engine/lib/sdl/build-scripts/windows-buildbot-zipper.bat
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
@echo off
|
||||
rem just a helper batch file for collecting up files and zipping them.
|
||||
rem usage: windows-buildbot-zipper.bat <zipfilename>
|
||||
rem must be run from root of SDL source tree.
|
||||
|
||||
IF EXIST VisualC\Win32\Release GOTO okaydir
|
||||
echo Please run from root of source tree after doing a Release build.
|
||||
GOTO done
|
||||
|
||||
:okaydir
|
||||
erase /q /f /s zipper
|
||||
IF EXIST zipper GOTO zippermade
|
||||
mkdir zipper
|
||||
:zippermade
|
||||
cd zipper
|
||||
mkdir SDL
|
||||
cd SDL
|
||||
mkdir include
|
||||
mkdir lib
|
||||
mkdir lib\win32
|
||||
copy ..\..\include\*.h include\
|
||||
copy ..\..\VisualC\Win32\Release\SDL2.dll lib\win32\
|
||||
copy ..\..\VisualC\Win32\Release\SDL2.lib lib\win32\
|
||||
copy ..\..\VisualC\Win32\Release\SDL2main.lib lib\win32\
|
||||
cd ..
|
||||
zip -9r ..\%1 SDL
|
||||
cd ..
|
||||
erase /q /f /s zipper
|
||||
|
||||
:done
|
||||
|
||||
8
Engine/lib/sdl/build-scripts/winrtbuild.bat
Normal file
8
Engine/lib/sdl/build-scripts/winrtbuild.bat
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
@ECHO OFF
|
||||
REM
|
||||
REM winrtbuild.bat: a batch file to help launch the winrtbuild.ps1
|
||||
REM Powershell script, either from Windows Explorer, or through Buildbot.
|
||||
REM
|
||||
SET ThisScriptsDirectory=%~dp0
|
||||
SET PowerShellScriptPath=%ThisScriptsDirectory%winrtbuild.ps1
|
||||
PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";
|
||||
294
Engine/lib/sdl/build-scripts/winrtbuild.ps1
Normal file
294
Engine/lib/sdl/build-scripts/winrtbuild.ps1
Normal file
|
|
@ -0,0 +1,294 @@
|
|||
#
|
||||
# winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
|
||||
# across all WinRT platforms, in all of their supported, CPU architectures.
|
||||
#
|
||||
# Initial version written by David Ludwig <dludwig@pobox.com>
|
||||
#
|
||||
# This script can be launched from Windows Explorer by double-clicking
|
||||
# on winrtbuild.bat
|
||||
#
|
||||
# Output will be placed in the following subdirectories of the SDL source
|
||||
# tree:
|
||||
# * VisualC-WinRT\lib\ -- final .dll, .lib, and .pdb files
|
||||
# * VisualC-WinRT\obj\ -- intermediate build files
|
||||
#
|
||||
# Recommended Dependencies:
|
||||
# * Windows 8.1 or higher
|
||||
# * Powershell 4.0 or higher (included as part of Windows 8.1)
|
||||
# * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
|
||||
# * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
|
||||
# * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
|
||||
# Windows Phone 8.1, as needed
|
||||
#
|
||||
# Commom parameters/variables may include, but aren't strictly limited to:
|
||||
# * PlatformToolset: the name of one of Visual Studio's build platforms.
|
||||
# Different PlatformToolsets output different binaries. One
|
||||
# PlatformToolset exists for each WinRT platform. Possible values
|
||||
# may include:
|
||||
# - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
|
||||
# - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
|
||||
# - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
|
||||
# - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
|
||||
# * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
|
||||
# * VSProjectName: the internal name of a Visual Studio or Visual C++ project
|
||||
# file. Some of Visual Studio's own build tools use this name when
|
||||
# calculating paths for build-output.
|
||||
# * Platform: a Visual Studio platform name, which often maps to a CPU
|
||||
# CPU architecture. Possible values may include: "Win32" (for 32-bit x86),
|
||||
# "ARM", or "x64" (for 64-bit x86).
|
||||
#
|
||||
|
||||
# Base version of SDL, used for packaging purposes
|
||||
$SDLVersion = "2.0.4"
|
||||
|
||||
# Gets the .bat file that sets up an MSBuild environment, given one of
|
||||
# Visual Studio's, "PlatformToolset"s.
|
||||
function Get-MSBuild-Env-Launcher
|
||||
{
|
||||
param(
|
||||
[Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
|
||||
)
|
||||
|
||||
if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012
|
||||
return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
|
||||
}
|
||||
if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
|
||||
return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
|
||||
}
|
||||
if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013
|
||||
return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
|
||||
}
|
||||
if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
|
||||
return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
|
||||
}
|
||||
if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015
|
||||
return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
# Gets a string that identifies the build-variant of SDL/WinRT that is specific
|
||||
# to a particular Visual Studio PlatformToolset.
|
||||
function Get-SDL-WinRT-Variant-Name
|
||||
{
|
||||
param(
|
||||
[Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
|
||||
|
||||
# If true, append a string to this function's output, identifying the
|
||||
# build-variant's minimum-supported version of Visual Studio.
|
||||
[switch]$IncludeVSSuffix = $false
|
||||
)
|
||||
|
||||
if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project files
|
||||
if ($IncludeVSSuffix) {
|
||||
return "WinRT80_VS2012"
|
||||
} else {
|
||||
return "WinRT80"
|
||||
}
|
||||
}
|
||||
if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
|
||||
if ($IncludeVSSuffix) {
|
||||
return "WinPhone80_VS2012"
|
||||
} else {
|
||||
return "WinPhone80"
|
||||
}
|
||||
}
|
||||
if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project files
|
||||
if ($IncludeVSSuffix) {
|
||||
return "WinRT81_VS2013"
|
||||
} else {
|
||||
return "WinRT81"
|
||||
}
|
||||
}
|
||||
if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
|
||||
if ($IncludeVSSuffix) {
|
||||
return "WinPhone81_VS2013"
|
||||
} else {
|
||||
return "WinPhone81"
|
||||
}
|
||||
}
|
||||
if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files
|
||||
if ($IncludeVSSuffix) {
|
||||
return "UWP_VS2015"
|
||||
} else {
|
||||
return "UWP"
|
||||
}
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
# Returns the internal name of a Visual Studio Project.
|
||||
#
|
||||
# The internal name of a VS Project is encoded inside the project file
|
||||
# itself, inside a set of <ProjectName></ProjectName> XML tags.
|
||||
function Get-VS-ProjectName
|
||||
{
|
||||
param(
|
||||
[Parameter(Mandatory=$true,Position=1)]$VSProjectPath
|
||||
)
|
||||
|
||||
# For now, just do a regex for the project name:
|
||||
$matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
|
||||
foreach ($match in $matches) {
|
||||
if ($match.Groups.Count -ge 1) {
|
||||
return $match.Groups[1].Value
|
||||
}
|
||||
}
|
||||
return $null
|
||||
}
|
||||
|
||||
# Build a specific variant of SDL/WinRT
|
||||
function Build-SDL-WinRT-Variant
|
||||
{
|
||||
#
|
||||
# Read in arguments:
|
||||
#
|
||||
param (
|
||||
# name of an SDL project file, minus extensions and
|
||||
# platform-identifying suffixes
|
||||
[Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
|
||||
|
||||
[Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
|
||||
|
||||
[Parameter(Mandatory=$true,Position=3)][string]$Platform
|
||||
)
|
||||
|
||||
#
|
||||
# Derive other properties from read-in arguments:
|
||||
#
|
||||
|
||||
# The .bat file to setup a platform-appropriate MSBuild environment:
|
||||
$BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
|
||||
|
||||
# The full path to the VS Project that'll be built:
|
||||
$VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
|
||||
|
||||
# The internal name of the VS Project, used in some post-build steps:
|
||||
$VSProjectName = Get-VS-ProjectName $VSProjectPath
|
||||
|
||||
# Where to place output binaries (.dll, .lib, and .pdb files):
|
||||
$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
|
||||
|
||||
# Where to place intermediate build files:
|
||||
$IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
|
||||
|
||||
#
|
||||
# Build the VS Project:
|
||||
#
|
||||
cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
|
||||
$BuildResult = $?
|
||||
|
||||
#
|
||||
# Move .dll files into place. This fixes a problem whereby MSBuild may
|
||||
# put output files into a sub-directory of $OutDir, rather than $OutDir
|
||||
# itself.
|
||||
#
|
||||
if (Test-Path "$OutDir\$VSProjectName\") {
|
||||
Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
|
||||
}
|
||||
|
||||
#
|
||||
# Clean up unneeded files in $OutDir:
|
||||
#
|
||||
if (Test-Path "$OutDir\$VSProjectName\") {
|
||||
Remove-Item -Recurse "$OutDir\$VSProjectName"
|
||||
}
|
||||
Remove-Item "$OutDir\*.exp"
|
||||
Remove-Item "$OutDir\*.ilk"
|
||||
Remove-Item "$OutDir\*.pri"
|
||||
|
||||
#
|
||||
# All done. Indicate success, or failure, to the caller:
|
||||
#
|
||||
#echo "RESULT: $BuildResult" | Out-Host
|
||||
return $BuildResult
|
||||
}
|
||||
|
||||
|
||||
#
|
||||
# Build each variant, with corresponding .dll, .lib, and .pdb files:
|
||||
#
|
||||
$DidAnyDLLBuildFail = $false
|
||||
$DidAnyNugetBuildFail = $false
|
||||
|
||||
# Build for Windows Phone 8.0, via VC++ 2012:
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build for Windows Phone 8.1, via VC++ 2013:
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build for Windows 10, via VC++ 2015
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
|
||||
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
|
||||
|
||||
# Build NuGet packages, if possible
|
||||
if ($DidAnyDLLBuildFail -eq $true) {
|
||||
Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
|
||||
$DidAnyNugetBuildFail = $true
|
||||
} else {
|
||||
$NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
|
||||
if ("$NugetPath" -eq "") {
|
||||
Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
|
||||
$DidAnyNugetBuildFail = $true
|
||||
} else {
|
||||
Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
|
||||
Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
|
||||
$NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
|
||||
Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
|
||||
$SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
|
||||
Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
|
||||
|
||||
# Base options to nuget.exe
|
||||
$NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
|
||||
|
||||
# Try attaching hg revision to NuGet package:
|
||||
$NugetOptions += "-Version"
|
||||
if ("$SDLHGRevision" -eq "") {
|
||||
Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
|
||||
$NugetOptions += "$SDLVersion-Unofficial"
|
||||
} else {
|
||||
$NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
|
||||
}
|
||||
|
||||
# Create NuGet output dir, if not yet created:
|
||||
if ($(Test-Path "$NugetOutputDir") -eq $false) {
|
||||
New-Item "$NugetOutputDir" -type directory
|
||||
}
|
||||
|
||||
# Package SDL2:
|
||||
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
|
||||
&"$NugetPath" $NugetOptions -Symbols
|
||||
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
|
||||
|
||||
# Package SDL2main:
|
||||
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
|
||||
&"$NugetPath" $NugetOptions
|
||||
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Let the script's caller know whether or not any errors occurred.
|
||||
# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
|
||||
if ($DidAnyDLLBuildFail -eq $true) {
|
||||
Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
|
||||
exit 1
|
||||
} elseif ($DidAnyNugetBuildFail -eq $true) {
|
||||
Write-Warning -Message "Unable to build NuGet packages"
|
||||
exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
|
||||
} else {
|
||||
exit 0
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue