Updates SDL to version 2.0.4, which makes it compatible with VS2015.

This commit is contained in:
Areloch 2016-04-07 00:40:06 -05:00
parent 7b52fed504
commit b63ef177f4
924 changed files with 79241 additions and 39934 deletions

View file

@ -115,7 +115,7 @@ echo "public class $ACTIVITY extends SDLActivity {}" >> "$ACTIVITY.java"
# Update project and build
cd $BUILDPATH
android update project --path $BUILDPATH
$ANDROID update project --path $BUILDPATH
$NDKBUILD -j $NCPUS $NDKARGS
$ANT debug

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@ -0,0 +1,93 @@
#!/bin/bash
# This is a script used by some Buildbot buildslaves to push the project
# through Clang's static analyzer and prepare the output to be uploaded
# back to the buildmaster. You might find it useful too.
# Install Clang (you already have it on Mac OS X, apt-get install clang
# on Ubuntu, etc),
# or download checker at http://clang-analyzer.llvm.org/ and unpack it in
# /usr/local ... update CHECKERDIR as appropriate.
FINALDIR="$1"
CHECKERDIR="/usr/local/checker-276"
if [ ! -d "$CHECKERDIR" ]; then
echo "$CHECKERDIR not found. Trying /usr/share/clang ..." 1>&2
CHECKERDIR="/usr/share/clang/scan-build"
fi
if [ ! -d "$CHECKERDIR" ]; then
echo "$CHECKERDIR not found. Giving up." 1>&2
exit 1
fi
if [ -z "$MAKE" ]; then
OSTYPE=`uname -s`
if [ "$OSTYPE" == "Linux" ]; then
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+1
elif [ "$OSTYPE" = "Darwin" ]; then
NCPU=`sysctl -n hw.ncpu`
elif [ "$OSTYPE" = "SunOS" ]; then
NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
else
NCPU=1
fi
if [ -z "$NCPU" ]; then
NCPU=1
elif [ "$NCPU" = "0" ]; then
NCPU=1
fi
MAKE="make -j$NCPU"
fi
echo "\$MAKE is '$MAKE'"
set -x
set -e
cd `dirname "$0"`
cd ..
rm -rf checker-buildbot analysis
if [ ! -z "$FINALDIR" ]; then
rm -rf "$FINALDIR"
fi
mkdir checker-buildbot
cd checker-buildbot
# You might want to do this for CMake-backed builds instead...
PATH="$CHECKERDIR:$PATH" scan-build -o analysis cmake -DCMAKE_BUILD_TYPE=Debug ..
# ...or run configure without the scan-build wrapper...
#CC="$CHECKERDIR/libexec/ccc-analyzer" CFLAGS="-O0" ../configure
# ...but this works for our buildbots just fine (EXCEPT ON LATEST MAC OS X).
#CFLAGS="-O0" PATH="$CHECKERDIR:$PATH" scan-build -o analysis ../configure
rm -rf analysis
PATH="$CHECKERDIR:$PATH" scan-build -o analysis $MAKE
mv analysis/* ../analysis
rmdir analysis # Make sure this is empty.
cd ..
chmod -R a+r analysis
chmod -R go-w analysis
find analysis -type d -exec chmod a+x {} \;
if [ -x /usr/bin/xattr ]; then find analysis -exec /usr/bin/xattr -d com.apple.quarantine {} \; 2>/dev/null ; fi
if [ ! -z "$FINALDIR" ]; then
mv analysis "$FINALDIR"
else
FINALDIR=analysis
fi
rm -rf checker-buildbot
echo "Done. Final output is in '$FINALDIR' ..."
# end of checker-buildbot.sh ...

View file

@ -898,6 +898,7 @@ EOF
else
case `sed -n '/^Hardware/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
BCM2708) MANUFACTURER=raspberry;;
BCM2709) MANUFACTURER=raspberry;;
*) MANUFACTURER=unknown;;
esac
if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \

View file

@ -359,6 +359,19 @@ case $basic_machine in
i*86 | x86_64)
basic_machine=$basic_machine-pc
;;
nacl64*)
basic_machine=x86_64-pc
os=-nacl
;;
nacl*)
basic_machine=i686-pc
os=-nacl
;;
pnacl*)
# le32-unknown-pnacl comes from http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
basic_machine=le32-unknown
os=-pnacl
;;
# Object if more than one company name word.
*-*-*)
echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
@ -843,6 +856,10 @@ case $basic_machine in
basic_machine=le32-unknown
os=-nacl
;;
pnacl)
basic_machine=le32-unknown
os=-pnacl
;;
ncr3000)
basic_machine=i486-ncr
os=-sysv4
@ -1384,6 +1401,12 @@ case $os in
;;
esac
;;
-nacl*)
os=-nacl
;;
-pnacl*)
os=-pnacl
;;
-nto-qnx*)
;;
-nto*)
@ -1506,6 +1529,12 @@ case $os in
os=-dicos
;;
-nacl*)
os=-nacl
;;
-pnacl*)
os=-pnacl
;;
-emscripten*)
;;
-none)
;;

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@ -0,0 +1,72 @@
#!/bin/bash
SDKDIR="/emsdk_portable"
ENVSCRIPT="$SDKDIR/emsdk_env.sh"
if [ ! -f "$ENVSCRIPT" ]; then
echo "ERROR: This script expects the Emscripten SDK to be in '$SDKDIR'." 1>&2
exit 1
fi
TARBALL="$1"
if [ -z $1 ]; then
TARBALL=sdl-emscripten.tar.xz
fi
cd `dirname "$0"`
cd ..
SDLBASE=`pwd`
if [ -z "$MAKE" ]; then
OSTYPE=`uname -s`
if [ "$OSTYPE" == "Linux" ]; then
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+1
elif [ "$OSTYPE" = "Darwin" ]; then
NCPU=`sysctl -n hw.ncpu`
elif [ "$OSTYPE" = "SunOS" ]; then
NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
else
NCPU=1
fi
if [ -z "$NCPU" ]; then
NCPU=1
elif [ "$NCPU" = "0" ]; then
NCPU=1
fi
MAKE="make -j$NCPU"
fi
echo "\$MAKE is '$MAKE'"
echo "Setting up Emscripten SDK environment..."
source "$ENVSCRIPT"
echo "Setting up..."
set -x
cd "$SDLBASE"
rm -rf buildbot
mkdir buildbot
pushd buildbot
echo "Configuring..."
emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed"
echo "Building..."
emmake $MAKE
echo "Moving things around..."
emmake $MAKE install
# Fix up a few things to a real install path
perl -w -pi -e "s#$PWD/emscripten-sdl2-installed#/usr/local#g;" ./emscripten-sdl2-installed/lib/libSDL2.la ./emscripten-sdl2-installed/lib/pkgconfig/sdl2.pc ./emscripten-sdl2-installed/bin/sdl2-config
mkdir -p ./usr
mv ./emscripten-sdl2-installed ./usr/local
popd
tar -cJvvf $TARBALL -C buildbot usr
rm -rf buildbot
exit 0
# end of emscripten-buildbot.sh ...

View file

@ -6,7 +6,7 @@
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
# Intel 32-bit compiler flags (10.6 runtime compatibility)
# Intel 32-bit compiler flags (10.5 runtime compatibility)
GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.5 \
-I/usr/local/include"
@ -34,7 +34,7 @@ while test x$1 != x; do
compile=no; link=no;;
-c) link=no;;
-o) output=$2;;
*.c|*.cc|*.cpp|*.S) source=$1;;
*.c|*.cc|*.cpp|*.S|*.m|*.mm) source=$1;;
esac
shift
done

View file

@ -35,7 +35,7 @@ while test x$1 != x; do
compile=no; link=no;;
-c) link=no;;
-o) output=$2;;
*.c|*.cc|*.cpp|*.S) source=$1;;
*.c|*.cc|*.cpp|*.S|*.m|*.mm) source=$1;;
esac
shift
done

View file

@ -0,0 +1,57 @@
#!/bin/bash
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
# amd64 Linux to NaCl.
export NACL_SDK_ROOT="/nacl_sdk/pepper_35"
TARBALL="$1"
if [ -z $1 ]; then
TARBALL=sdl-nacl.tar.xz
fi
OSTYPE=`uname -s`
if [ "$OSTYPE" != "Linux" ]; then
# !!! FIXME
echo "This only works on x86 or x64-64 Linux at the moment." 1>&2
exit 1
fi
if [ "x$MAKE" == "x" ]; then
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+1
MAKE="make -j$NCPU"
fi
BUILDBOTDIR="nacl-buildbot"
PARENTDIR="$PWD"
set -e
set -x
rm -f $TARBALL
rm -rf $BUILDBOTDIR
mkdir -p $BUILDBOTDIR
pushd $BUILDBOTDIR
# !!! FIXME: ccache?
export CC="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-clang"
export CFLAGS="$CFLAGS -I$NACL_SDK_ROOT/include -I$NACL_SDK_ROOT/include/pnacl"
export AR="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
export LD="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
export RANLIB="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ranlib"
../configure --host=pnacl --prefix=$PWD/nacl-sdl2-installed
$MAKE
$MAKE install
# Fix up a few things to a real install path
perl -w -pi -e "s#$PWD/nacl-sdl2-installed#/usr/local#g;" ./nacl-sdl2-installed/lib/libSDL2.la ./nacl-sdl2-installed/lib/pkgconfig/sdl2.pc ./nacl-sdl2-installed/bin/sdl2-config
mkdir -p ./usr
mv ./nacl-sdl2-installed ./usr/local
popd
tar -cJvvf $TARBALL -C $BUILDBOTDIR usr
rm -rf $BUILDBOTDIR
set +x
echo "All done. Final installable is in $TARBALL ...";

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@ -0,0 +1,105 @@
#!/bin/bash
if [ -z "$1" ] && [ -z "$NACL_SDK_ROOT" ]; then
echo "Usage: ./naclbuild ~/nacl/pepper_35"
echo "This will build SDL for Native Client, and testgles2.c as a demo"
echo "You can set env vars CC, AR, LD and RANLIB to override the default PNaCl toolchain used"
echo "You can set env var SOURCES to select a different source file than testgles2.c"
exit 1
fi
if [ -n "$1" ]; then
NACL_SDK_ROOT="$1"
fi
CC=""
if [ -n "$2" ]; then
CC="$2"
fi
echo "Using SDK at $NACL_SDK_ROOT"
export NACL_SDK_ROOT="$NACL_SDK_ROOT"
export CFLAGS="$CFLAGS -I$NACL_SDK_ROOT/include -I$NACL_SDK_ROOT/include/pnacl"
NCPUS="1"
case "$OSTYPE" in
darwin*)
NCPU=`sysctl -n hw.ncpu`
;;
linux*)
if [ -n `which nproc` ]; then
NCPUS=`nproc`
fi
;;
*);;
esac
CURDIR=`pwd -P`
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
BUILDPATH="$SDLPATH/build/nacl"
TESTBUILDPATH="$BUILDPATH/test"
SDL2_STATIC="$BUILDPATH/build/.libs/libSDL2.a"
mkdir -p $BUILDPATH
mkdir -p $TESTBUILDPATH
if [ -z "$CC" ]; then
export CC="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-clang"
fi
if [ -z "$AR" ]; then
export AR="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
fi
if [ -z "$LD" ]; then
export LD="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
fi
if [ -z "$RANLIB" ]; then
export RANLIB="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ranlib"
fi
if [ -z "$SOURCES" ]; then
export SOURCES="$SDLPATH/test/testgles2.c"
fi
if [ ! -f "$CC" ]; then
echo "Could not find compiler at $CC"
exit 1
fi
cd $BUILDPATH
$SDLPATH/configure --host=pnacl --prefix $TESTBUILDPATH
make -j$NCPUS CFLAGS="$CFLAGS -I./include"
make install
if [ ! -f "$SDL2_STATIC" ]; then
echo "Build failed! $SDL2_STATIC"
exit 1
fi
echo "Building test"
cp -f $SDLPATH/test/nacl/* $TESTBUILDPATH
# Some tests need these resource files
cp -f $SDLPATH/test/*.bmp $TESTBUILDPATH
cp -f $SDLPATH/test/*.wav $TESTBUILDPATH
cp -f $SDL2_STATIC $TESTBUILDPATH
# Copy user sources
_SOURCES=($SOURCES)
for src in "${_SOURCES[@]}"
do
cp $src $TESTBUILDPATH
done
export SOURCES="$SOURCES"
cd $TESTBUILDPATH
make -j$NCPUS CONFIG="Release" CFLAGS="$CFLAGS -I$TESTBUILDPATH/include/SDL2 -I$SDLPATH/include"
make -j$NCPUS CONFIG="Debug" CFLAGS="$CFLAGS -I$TESTBUILDPATH/include/SDL2 -I$SDLPATH/include"
echo
echo "Run the test with: "
echo "cd $TESTBUILDPATH;python -m SimpleHTTPServer"
echo "Then visit http://localhost:8000 with Chrome"
cd $CURDIR

View file

@ -12,7 +12,7 @@
TARBALL="$1"
if [ -z $1 ]; then
TARBALL=sdl-raspberrypi.tar.bz2
TARBALL=sdl-raspberrypi.tar.xz
fi
OSTYPE=`uname -s`
@ -42,7 +42,7 @@ SYSROOT="/opt/rpi-sysroot"
export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
# !!! FIXME: shouldn't have to --disable-* things here.
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir --disable-video-wayland
$MAKE
$MAKE install
# Fix up a few things to a real install path on a real Raspberry Pi...
@ -51,7 +51,7 @@ mkdir -p ./usr
mv ./rpi-sdl2-installed ./usr/local
popd
tar -cjvvf $TARBALL -C $BUILDBOTDIR usr
tar -cJvvf $TARBALL -C $BUILDBOTDIR usr
rm -rf $BUILDBOTDIR
set +x

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@ -0,0 +1,9 @@
#!/bin/sh
find . -type f -exec grep -Il "Copyright" {} \; \
| grep -v \.hg \
| while read i; \
do \
LC_ALL=C sed -ie "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$i"; \
rm "${i}e"; \
done

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@ -0,0 +1,31 @@
@echo off
rem just a helper batch file for collecting up files and zipping them.
rem usage: windows-buildbot-zipper.bat <zipfilename>
rem must be run from root of SDL source tree.
IF EXIST VisualC\Win32\Release GOTO okaydir
echo Please run from root of source tree after doing a Release build.
GOTO done
:okaydir
erase /q /f /s zipper
IF EXIST zipper GOTO zippermade
mkdir zipper
:zippermade
cd zipper
mkdir SDL
cd SDL
mkdir include
mkdir lib
mkdir lib\win32
copy ..\..\include\*.h include\
copy ..\..\VisualC\Win32\Release\SDL2.dll lib\win32\
copy ..\..\VisualC\Win32\Release\SDL2.lib lib\win32\
copy ..\..\VisualC\Win32\Release\SDL2main.lib lib\win32\
cd ..
zip -9r ..\%1 SDL
cd ..
erase /q /f /s zipper
:done

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@ -0,0 +1,8 @@
@ECHO OFF
REM
REM winrtbuild.bat: a batch file to help launch the winrtbuild.ps1
REM Powershell script, either from Windows Explorer, or through Buildbot.
REM
SET ThisScriptsDirectory=%~dp0
SET PowerShellScriptPath=%ThisScriptsDirectory%winrtbuild.ps1
PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";

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@ -0,0 +1,294 @@
#
# winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
# across all WinRT platforms, in all of their supported, CPU architectures.
#
# Initial version written by David Ludwig <dludwig@pobox.com>
#
# This script can be launched from Windows Explorer by double-clicking
# on winrtbuild.bat
#
# Output will be placed in the following subdirectories of the SDL source
# tree:
# * VisualC-WinRT\lib\ -- final .dll, .lib, and .pdb files
# * VisualC-WinRT\obj\ -- intermediate build files
#
# Recommended Dependencies:
# * Windows 8.1 or higher
# * Powershell 4.0 or higher (included as part of Windows 8.1)
# * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
# * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
# * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
# Windows Phone 8.1, as needed
#
# Commom parameters/variables may include, but aren't strictly limited to:
# * PlatformToolset: the name of one of Visual Studio's build platforms.
# Different PlatformToolsets output different binaries. One
# PlatformToolset exists for each WinRT platform. Possible values
# may include:
# - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
# - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
# - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
# - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
# * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
# * VSProjectName: the internal name of a Visual Studio or Visual C++ project
# file. Some of Visual Studio's own build tools use this name when
# calculating paths for build-output.
# * Platform: a Visual Studio platform name, which often maps to a CPU
# CPU architecture. Possible values may include: "Win32" (for 32-bit x86),
# "ARM", or "x64" (for 64-bit x86).
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.4"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.
function Get-MSBuild-Env-Launcher
{
param(
[Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
)
if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012
return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
}
if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
}
if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013
return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
}
if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
}
if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015
return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
}
return ""
}
# Gets a string that identifies the build-variant of SDL/WinRT that is specific
# to a particular Visual Studio PlatformToolset.
function Get-SDL-WinRT-Variant-Name
{
param(
[Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
# If true, append a string to this function's output, identifying the
# build-variant's minimum-supported version of Visual Studio.
[switch]$IncludeVSSuffix = $false
)
if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project files
if ($IncludeVSSuffix) {
return "WinRT80_VS2012"
} else {
return "WinRT80"
}
}
if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
if ($IncludeVSSuffix) {
return "WinPhone80_VS2012"
} else {
return "WinPhone80"
}
}
if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project files
if ($IncludeVSSuffix) {
return "WinRT81_VS2013"
} else {
return "WinRT81"
}
}
if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
if ($IncludeVSSuffix) {
return "WinPhone81_VS2013"
} else {
return "WinPhone81"
}
}
if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files
if ($IncludeVSSuffix) {
return "UWP_VS2015"
} else {
return "UWP"
}
}
return ""
}
# Returns the internal name of a Visual Studio Project.
#
# The internal name of a VS Project is encoded inside the project file
# itself, inside a set of <ProjectName></ProjectName> XML tags.
function Get-VS-ProjectName
{
param(
[Parameter(Mandatory=$true,Position=1)]$VSProjectPath
)
# For now, just do a regex for the project name:
$matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
foreach ($match in $matches) {
if ($match.Groups.Count -ge 1) {
return $match.Groups[1].Value
}
}
return $null
}
# Build a specific variant of SDL/WinRT
function Build-SDL-WinRT-Variant
{
#
# Read in arguments:
#
param (
# name of an SDL project file, minus extensions and
# platform-identifying suffixes
[Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
[Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
[Parameter(Mandatory=$true,Position=3)][string]$Platform
)
#
# Derive other properties from read-in arguments:
#
# The .bat file to setup a platform-appropriate MSBuild environment:
$BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
# The full path to the VS Project that'll be built:
$VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
# The internal name of the VS Project, used in some post-build steps:
$VSProjectName = Get-VS-ProjectName $VSProjectPath
# Where to place output binaries (.dll, .lib, and .pdb files):
$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
# Where to place intermediate build files:
$IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
#
# Build the VS Project:
#
cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
$BuildResult = $?
#
# Move .dll files into place. This fixes a problem whereby MSBuild may
# put output files into a sub-directory of $OutDir, rather than $OutDir
# itself.
#
if (Test-Path "$OutDir\$VSProjectName\") {
Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
}
#
# Clean up unneeded files in $OutDir:
#
if (Test-Path "$OutDir\$VSProjectName\") {
Remove-Item -Recurse "$OutDir\$VSProjectName"
}
Remove-Item "$OutDir\*.exp"
Remove-Item "$OutDir\*.ilk"
Remove-Item "$OutDir\*.pri"
#
# All done. Indicate success, or failure, to the caller:
#
#echo "RESULT: $BuildResult" | Out-Host
return $BuildResult
}
#
# Build each variant, with corresponding .dll, .lib, and .pdb files:
#
$DidAnyDLLBuildFail = $false
$DidAnyNugetBuildFail = $false
# Build for Windows Phone 8.0, via VC++ 2012:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
# Build for Windows Phone 8.1, via VC++ 2013:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 10, via VC++ 2015
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
# Build NuGet packages, if possible
if ($DidAnyDLLBuildFail -eq $true) {
Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
$DidAnyNugetBuildFail = $true
} else {
$NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
if ("$NugetPath" -eq "") {
Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
$DidAnyNugetBuildFail = $true
} else {
Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
$NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
$SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
# Base options to nuget.exe
$NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
# Try attaching hg revision to NuGet package:
$NugetOptions += "-Version"
if ("$SDLHGRevision" -eq "") {
Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
$NugetOptions += "$SDLVersion-Unofficial"
} else {
$NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
}
# Create NuGet output dir, if not yet created:
if ($(Test-Path "$NugetOutputDir") -eq $false) {
New-Item "$NugetOutputDir" -type directory
}
# Package SDL2:
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
&"$NugetPath" $NugetOptions -Symbols
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
# Package SDL2main:
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
&"$NugetPath" $NugetOptions
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
}
}
# Let the script's caller know whether or not any errors occurred.
# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
if ($DidAnyDLLBuildFail -eq $true) {
Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
exit 1
} elseif ($DidAnyNugetBuildFail -eq $true) {
Write-Warning -Message "Unable to build NuGet packages"
exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
} else {
exit 0
}