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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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924 changed files with 79241 additions and 39934 deletions
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@ -1,43 +0,0 @@
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#!/bin/sh
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# WARNING: You may have to run Clean in Xcode after changing CODE_SIGN_IDENTITY!
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# Verify that $CODE_SIGN_IDENTITY is set
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if [ -z "$CODE_SIGN_IDENTITY" ] ; then
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echo "CODE_SIGN_IDENTITY needs to be non-empty for codesigning frameworks!"
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if [ "$CONFIGURATION" = "Release" ] ; then
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exit 1
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else
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# Codesigning is optional for non-release builds.
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exit 0
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fi
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fi
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SAVEIFS=$IFS
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IFS=$(echo -en "\n\b")
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FRAMEWORK_DIR="${TARGET_BUILD_DIR}"
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# Loop through all frameworks
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FRAMEWORKS=`find "${FRAMEWORK_DIR}" -type d -name "*.framework" | sed -e "s/\(.*\)/\1\/Versions\/A\//"`
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RESULT=$?
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if [[ $RESULT != 0 ]] ; then
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exit 1
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fi
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echo "Found:"
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echo "${FRAMEWORKS}"
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for FRAMEWORK in $FRAMEWORKS;
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do
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echo "Signing '${FRAMEWORK}'"
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`codesign -f -v -s "${CODE_SIGN_IDENTITY}" "${FRAMEWORK}"`
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RESULT=$?
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if [[ $RESULT != 0 ]] ; then
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exit 1
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fi
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done
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# restore $IFS
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IFS=$SAVEIFS
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@ -1,6 +1,6 @@
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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