Updates SDL to version 2.0.4, which makes it compatible with VS2015.

This commit is contained in:
Areloch 2016-04-07 00:40:06 -05:00
parent 7b52fed504
commit b63ef177f4
924 changed files with 79241 additions and 39934 deletions

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@ -1,43 +0,0 @@
#!/bin/sh
# WARNING: You may have to run Clean in Xcode after changing CODE_SIGN_IDENTITY!
# Verify that $CODE_SIGN_IDENTITY is set
if [ -z "$CODE_SIGN_IDENTITY" ] ; then
echo "CODE_SIGN_IDENTITY needs to be non-empty for codesigning frameworks!"
if [ "$CONFIGURATION" = "Release" ] ; then
exit 1
else
# Codesigning is optional for non-release builds.
exit 0
fi
fi
SAVEIFS=$IFS
IFS=$(echo -en "\n\b")
FRAMEWORK_DIR="${TARGET_BUILD_DIR}"
# Loop through all frameworks
FRAMEWORKS=`find "${FRAMEWORK_DIR}" -type d -name "*.framework" | sed -e "s/\(.*\)/\1\/Versions\/A\//"`
RESULT=$?
if [[ $RESULT != 0 ]] ; then
exit 1
fi
echo "Found:"
echo "${FRAMEWORKS}"
for FRAMEWORK in $FRAMEWORKS;
do
echo "Signing '${FRAMEWORK}'"
`codesign -f -v -s "${CODE_SIGN_IDENTITY}" "${FRAMEWORK}"`
RESULT=$?
if [[ $RESULT != 0 ]] ; then
exit 1
fi
done
# restore $IFS
IFS=$SAVEIFS

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@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages