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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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@ -14,29 +14,8 @@ hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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Support for other platforms may be found in the source code.
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SDL is written in C, works natively with C++, and there are bindings
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available for several other languages, including C# and Python.
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This library is distributed under the zlib license, which can be found
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in the file "COPYING.txt".
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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More documentation and FAQs are available online at:
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http://wiki.libsdl.org/
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the developers mailing list:
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http://www.libsdl.org/mailing-list.php
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If you want to report bugs or contribute patches, please submit them to
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bugzilla:
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http://bugzilla.libsdl.org/
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More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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