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https://github.com/TorqueGameEngines/Torque3D.git
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Old project generator is dead again
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parent
240113f098
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b616d17375
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Templates\Full\
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Templates\Empty\
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@echo off
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setlocal
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for /F "delims=^" %%a in (allProjects.txt) do if exist "%%a"\generateProjects.bat (
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setlocal
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echo.
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echo.
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echo === %%a =========
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echo.
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cd %%a
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call generateProjects.bat noPause
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endlocal
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)
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endlocal
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echo.
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pause
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57
projects.xml
57
projects.xml
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<!-- World Builder Launcher Project Entries
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Entry Attribute Descriptions
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'type'
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projectDirectory = Assumes that one directory down is the project, and inside is the executable
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file = Execute the file directly
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'path'
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Path to the root project directory, or directly to the file (including file itself)
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'args'
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Any additional command line switches to be sent to the executable.
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Here are some examples:
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<entries>
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<entry type="projectDirectory" path="Demos" args="">Demos</entry>
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<entry type="projectDirectory" path="Genre Kits" args="">Genre Kits</entry>
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<entry type="file" path="Demos/Stronghold/game/rStronghold.exe" args="">Stronghold Demo</entry>
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</entries>
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-->
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<entries>
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<entry type="projectDirectory" path="My Projects" args="">My Projects</entry>
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<entry type="projectDirectory" path="Games" args="">Games</entry>
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<entry type="projectDirectory" path="Demos" args="">Demos</entry>
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<entry type="projectDirectory" path="Examples" args="">Examples</entry>
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<entry type="projectDirectory" path="Genre Kits" args="">Genre Kits</entry>
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<entry type="templateDirectory" path="Templates" args="">Templates</entry>
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<entry type="modules">
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<module name="openGL">OpenGL Rendering</module>
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<module name="d3d11">Direct3D 11 Rendering</module>
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<module name="fmod">FMod Sound Engine</module>
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<module name="leapMotion" path="$LEAPMOTION_SDK_PATH">Leap Motion Controller</module>
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<module name="razerHydra" path="$RAZERHYDRA_SDK_PATH">Razer Hydra Controller</module>
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<module name="oculusVR" path="$OCULUSVR_SDK_PATH">Oculus VR Devices</module>
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<module name="webDeploy">Web Deployment</module>
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<module name="navigation" default="1">Recast Navigation</module>
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<module name="testing" default="1">Unit testing</module>
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<moduleGroup description="Physics Library">
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<module name="" donotwrite="1" default="1">Torque Physics</module>
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<module name="physX">PhysX 2.8 Physics Library</module>
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<module name="physX3">PhysX 3.2 Physics Library</module>
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<module name="bullet">Bullet Physics Library</module>
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</moduleGroup>
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</entry>
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<entry type="projectDefines">
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<projectDefine name="TORQUE_MINIDUMP">Minidump Support</projectDefine>
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</entry>
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<entry type="moveClasses">
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<moveClass name="" donotwrite="1" default="1">Standard Move Class</moveClass>
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<moveClass name="$TORQUE_HIFI_NET">HIFI Networking</moveClass>
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<moveClass name="$TORQUE_EXTENDED_MOVE">ExtendedMove</moveClass>
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</entry>
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</entries>
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