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roll back player animation picking
old one worked better even if it made the compiler scream
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1 changed files with 3 additions and 3 deletions
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@ -4014,9 +4014,9 @@ void Player::updateActionThread()
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mActionAnimation.callbackTripped = true;
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mActionAnimation.callbackTripped = true;
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}
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}
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if (mActionAnimation.action == PlayerData::NullAnimation || !mActionAnimation.waitForEnd || //either no animation or not waiting till the end
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if ((mActionAnimation.action == PlayerData::NullAnimation) ||
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((mActionAnimation.atEnd && !mActionAnimation.holdAtEnd) && //or not holding that state and
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((!mActionAnimation.waitForEnd || mActionAnimation.atEnd) &&
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(mActionAnimation.delayTicks -= mMountPending) <= 0)) //not waiting to mount
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(!mActionAnimation.holdAtEnd && (mActionAnimation.delayTicks -= !mMountPending) <= 0)))
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{
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{
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pickActionAnimation();
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pickActionAnimation();
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}
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}
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