From b55db9a1433e9a417d5835367f06e31acf71c58a Mon Sep 17 00:00:00 2001 From: Azaezel Date: Tue, 13 Mar 2018 14:26:17 -0500 Subject: [PATCH] TSMesh::castRayOpcode method var clarifications/match for .h file --- Engine/source/ts/tsCollision.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Engine/source/ts/tsCollision.cpp b/Engine/source/ts/tsCollision.cpp index fc2d22ec1..8fafbed9e 100644 --- a/Engine/source/ts/tsCollision.cpp +++ b/Engine/source/ts/tsCollision.cpp @@ -1499,14 +1499,14 @@ static Point3F texGenAxis[18] = }; -bool TSMesh::castRayOpcode( const Point3F &s, const Point3F &e, RayInfo *info, TSMaterialList *materials ) +bool TSMesh::castRayOpcode( const Point3F &start, const Point3F &end, RayInfo *info, TSMaterialList *materials ) { Opcode::RayCollider ray; Opcode::CollisionFaces cfs; - IceMaths::Point dir( e.x - s.x, e.y - s.y, e.z - s.z ); + IceMaths::Point dir(end.x - start.x, end.y - start.y, end.z - start.z ); const F32 rayLen = dir.Magnitude(); - IceMaths::Ray vec( Point(s.x, s.y, s.z), dir.Normalize() ); + IceMaths::Ray vec( Point(start.x, start.y, start.z), dir.Normalize() ); ray.SetDestination( &cfs); ray.SetFirstContact( false );