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Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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10 changed files with 513 additions and 44 deletions
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@ -41,6 +41,12 @@ $Core::UnAvailableTexturePath = "core/images/unavailable";
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$Core::WarningTexturePath = "core/images/warnMat";
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$Core::CommonShaderPath = "core/shaders";
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ModuleDatabase.setModuleExtension("module");
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//Core components
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ModuleDatabase.scanModules( "core", false );
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ModuleDatabase.LoadExplicit( "CoreComponentsModule" );
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exec("./helperFunctions.cs");
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// We need some of the default GUI profiles in order to get the canvas and
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