Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.

This commit is contained in:
Areloch 2017-12-03 01:21:30 -06:00
parent 4f78143dc8
commit b5277e0f08
10 changed files with 513 additions and 44 deletions

View file

@ -41,6 +41,12 @@ $Core::UnAvailableTexturePath = "core/images/unavailable";
$Core::WarningTexturePath = "core/images/warnMat";
$Core::CommonShaderPath = "core/shaders";
ModuleDatabase.setModuleExtension("module");
//Core components
ModuleDatabase.scanModules( "core", false );
ModuleDatabase.LoadExplicit( "CoreComponentsModule" );
exec("./helperFunctions.cs");
// We need some of the default GUI profiles in order to get the canvas and