Merge branch 'master' into console-func-refactor

Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
This commit is contained in:
Daniel Buckmaster 2014-10-14 14:40:17 +11:00
commit b507dc9555
6487 changed files with 315149 additions and 609761 deletions

View file

@ -50,7 +50,7 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
S32 nodeID = tree->insertItem(parentID, _GetNameOrId(node), "node", "", 0, 0);
// Update mesh and poly counts
for (int i = 0; i < node->getContents().getCount(); i++)
for (S32 i = 0; i < node->getContents().getCount(); i++)
{
domGeometry* geom = 0;
const char* elemName = "";
@ -178,13 +178,13 @@ ConsoleFunction( enumColladaForImport, bool, 3, 3,
SceneStats stats;
// Query DOM for shape summary details
for (int i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
for (S32 i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
{
const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[i];
for (int j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
for (S32 j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
{
const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[j];
for (int k = 0; k < visualScene->getNode_array().getCount(); k++)
for (S32 k = 0; k < visualScene->getNode_array().getCount(); k++)
processNode(tree, visualScene->getNode_array()[k], nodesID, stats);
}
}