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Merge branch 'master' into console-func-refactor
Conflicts: Engine/source/app/net/net.cpp Engine/source/console/astNodes.cpp Engine/source/console/compiledEval.cpp Engine/source/console/console.h Engine/source/console/consoleInternal.h Engine/source/console/engineAPI.h
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commit
b507dc9555
6487 changed files with 315149 additions and 609761 deletions
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@ -50,7 +50,7 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
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S32 nodeID = tree->insertItem(parentID, _GetNameOrId(node), "node", "", 0, 0);
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// Update mesh and poly counts
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for (int i = 0; i < node->getContents().getCount(); i++)
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for (S32 i = 0; i < node->getContents().getCount(); i++)
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{
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domGeometry* geom = 0;
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const char* elemName = "";
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@ -178,13 +178,13 @@ ConsoleFunction( enumColladaForImport, bool, 3, 3,
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SceneStats stats;
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// Query DOM for shape summary details
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for (int i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
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for (S32 i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
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{
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const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[i];
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for (int j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
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for (S32 j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
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{
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const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[j];
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for (int k = 0; k < visualScene->getNode_array().getCount(); k++)
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for (S32 k = 0; k < visualScene->getNode_array().getCount(); k++)
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processNode(tree, visualScene->getNode_array()[k], nodesID, stats);
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}
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}
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