mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Merge branch 'master' into console-func-refactor
Conflicts: Engine/source/app/net/net.cpp Engine/source/console/astNodes.cpp Engine/source/console/compiledEval.cpp Engine/source/console/console.h Engine/source/console/consoleInternal.h Engine/source/console/engineAPI.h
This commit is contained in:
commit
b507dc9555
6487 changed files with 315149 additions and 609761 deletions
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@ -25,7 +25,6 @@
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "platform/event.h"
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#include "gui/containers/guiScrollCtrl.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gui/core/guiDefaultControlRender.h"
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@ -26,7 +26,6 @@
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "platform/profiler.h"
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#include "platform/event.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gui/core/guiTypes.h"
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@ -122,7 +121,8 @@ GuiCanvas::GuiCanvas(): GuiControl(),
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mMiddleMouseLast(false),
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mRightMouseLast(false),
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mPlatformWindow(NULL),
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mLastRenderMs(0)
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mLastRenderMs(0),
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mDisplayWindow(true)
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{
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setBounds(0, 0, 640, 480);
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mAwake = true;
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@ -177,6 +177,8 @@ void GuiCanvas::initPersistFields()
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addGroup("Canvas Rendering");
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addProtectedField( "numFences", TypeS32, Offset( mNumFences, GuiCanvas ), &setProtectedNumFences, &defaultProtectedGetFn, "The number of GFX fences to use." );
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addField("displayWindow", TypeBool, Offset(mDisplayWindow, GuiCanvas), "Controls if the canvas window is rendered or not." );
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endGroup("Canvas Rendering");
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Parent::initPersistFields();
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@ -253,6 +255,19 @@ bool GuiCanvas::onAdd()
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// Make sure we're able to render.
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newDevice->setAllowRender( true );
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if(mDisplayWindow)
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{
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getPlatformWindow()->show();
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WindowManager->setDisplayWindow(true);
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getPlatformWindow()->setDisplayWindow(true);
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}
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else
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{
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getPlatformWindow()->hide();
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WindowManager->setDisplayWindow(false);
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getPlatformWindow()->setDisplayWindow(false);
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}
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// Propagate add to parents.
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// CodeReview - if GuiCanvas fails to add for whatever reason, what happens to
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// all the event registration above?
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@ -1562,7 +1577,7 @@ void GuiCanvas::setupFences()
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mFences = new GFXFence*[mNumFences];
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// Allocate the new fences
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for( int i = 0; i < mNumFences; i++ )
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for( S32 i = 0; i < mNumFences; i++ )
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mFences[i] = GFX->createFence();
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}
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@ -2315,6 +2330,40 @@ DefineEngineMethod( GuiCanvas, setWindowTitle, void, ( const char* newTitle),,
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}
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DefineEngineMethod( GuiCanvas, findFirstMatchingMonitor, S32, (const char* name),,
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"@brief Find the first monitor index that matches the given name.\n\n"
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"The actual match algorithm depends on the implementation.\n"
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"@param name The name to search for.\n\n"
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"@return The number of monitors attached to the system, including the default monoitor.")
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{
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return PlatformWindowManager::get()->findFirstMatchingMonitor(name);
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}
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DefineEngineMethod( GuiCanvas, getMonitorCount, S32, (),,
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"@brief Gets the number of monitors attached to the system.\n\n"
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"@return The number of monitors attached to the system, including the default monoitor.")
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{
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return PlatformWindowManager::get()->getMonitorCount();
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}
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DefineEngineMethod( GuiCanvas, getMonitorName, const char*, (S32 index),,
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"@brief Gets the name of the requested monitor.\n\n"
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"@param index The monitor index.\n\n"
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"@return The name of the requested monitor.")
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{
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return PlatformWindowManager::get()->getMonitorName(index);
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}
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DefineEngineMethod( GuiCanvas, getMonitorRect, RectI, (S32 index),,
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"@brief Gets the region of the requested monitor.\n\n"
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"@param index The monitor index.\n\n"
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"@return The rectangular region of the requested monitor.")
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{
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return PlatformWindowManager::get()->getMonitorRect(index);
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}
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DefineEngineMethod( GuiCanvas, getVideoMode, const char*, (),,
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"@brief Gets the current screen mode as a string.\n\n"
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@ -2650,3 +2699,23 @@ ConsoleMethod( GuiCanvas, setVideoMode, void, 5, 8,
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// Store the new mode into a pref.
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Con::setVariable( "$pref::Video::mode", vm.toString() );
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}
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ConsoleMethod( GuiCanvas, showWindow, void, 2, 2, "" )
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{
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if (!object->getPlatformWindow())
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return;
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object->getPlatformWindow()->show();
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WindowManager->setDisplayWindow(true);
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object->getPlatformWindow()->setDisplayWindow(true);
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}
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ConsoleMethod( GuiCanvas, hideWindow, void, 2, 2, "" )
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{
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if (!object->getPlatformWindow())
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return;
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object->getPlatformWindow()->hide();
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WindowManager->setDisplayWindow(false);
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object->getPlatformWindow()->setDisplayWindow(false);
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}
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@ -26,9 +26,6 @@
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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@ -111,6 +108,8 @@ protected:
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bool mClampTorqueCursor;
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bool mAlwaysHandleMouseButtons;
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bool mDisplayWindow;
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/// @}
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/// @name Mouse Input
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@ -28,7 +28,6 @@
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#include "console/consoleInternal.h"
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#include "console/engineAPI.h"
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#include "console/codeBlock.h"
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#include "platform/event.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "sim/actionMap.h"
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#include "gui/core/guiCanvas.h"
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@ -38,9 +38,6 @@
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#ifndef _UTIL_DELEGATE_H_
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#include "core/util/delegate.h"
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#endif
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@ -63,13 +63,13 @@ GFX_ImplementTextureProfile(GFXGuiCursorProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::Static,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultGUIProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::Static |
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GFXTextureProfile::NoPadding,
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GFXTextureProfile::None);
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GFXTextureProfile::NONE);
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GuiCursor::GuiCursor()
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@ -719,8 +719,9 @@ ImplementConsoleTypeCasters( TypeRectSpacingI, RectSpacingI )
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ConsoleGetType( TypeRectSpacingI )
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{
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RectSpacingI *rect = (RectSpacingI *) dptr;
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char* returnBuffer = Con::getReturnBuffer(256);
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dSprintf(returnBuffer, 256, "%d %d %d %d", rect->top, rect->bottom,
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static const U32 bufSize = 256;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, bufSize, "%d %d %d %d", rect->top, rect->bottom,
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rect->left, rect->right);
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return returnBuffer;
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}
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@ -38,7 +38,7 @@
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#include "gfx/gfxDevice.h"
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#include "platform/event.h"
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#include "platform/input/event.h"
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class GBitmap;
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class SFXTrack;
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