Merge branch 'master' into console-func-refactor

Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
This commit is contained in:
Daniel Buckmaster 2014-10-14 14:40:17 +11:00
commit b507dc9555
6487 changed files with 315149 additions and 609761 deletions

View file

@ -1223,9 +1223,10 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, 3, 3, "" )
ConsoleMethod( GuiMeshRoadEditorCtrl, getNodePosition, const char*, 2, 2, "" )
{
char* returnBuffer = Con::getReturnBuffer(256);
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, 256, "%f %f %f",
dSprintf(returnBuffer, bufSize, "%f %f %f",
object->getNodePosition().x, object->getNodePosition().y, object->getNodePosition().z);
return returnBuffer;
@ -1249,9 +1250,10 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
ConsoleMethod( GuiMeshRoadEditorCtrl, getNodeNormal, const char*, 2, 2, "" )
{
char* returnBuffer = Con::getReturnBuffer(256);
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, 256, "%f %f %f",
dSprintf(returnBuffer, bufSize, "%f %f %f",
object->getNodeNormal().x, object->getNodeNormal().y, object->getNodeNormal().z);
return returnBuffer;