mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'master' into console-func-refactor
Conflicts: Engine/source/app/net/net.cpp Engine/source/console/astNodes.cpp Engine/source/console/compiledEval.cpp Engine/source/console/console.h Engine/source/console/consoleInternal.h Engine/source/console/engineAPI.h
This commit is contained in:
commit
b507dc9555
6487 changed files with 315149 additions and 609761 deletions
|
|
@ -145,7 +145,7 @@ const char *DynamicConsoleMethodComponent::_callMethod( U32 argc, ConsoleValueRe
|
|||
if( getComponentCount() > 0 )
|
||||
{
|
||||
lockComponentList();
|
||||
for( int i = getComponentCount() - 1; i >= 0; i-- )
|
||||
for( S32 i = getComponentCount() - 1; i >= 0; i-- )
|
||||
//for( SimComponentIterator nItr = componentList.end(); nItr != componentList.begin(); nItr-- )
|
||||
{
|
||||
argv[0] = cbName;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue