Merge branch 'master' into console-func-refactor

Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
This commit is contained in:
Daniel Buckmaster 2014-10-14 14:40:17 +11:00
commit b507dc9555
6487 changed files with 315149 additions and 609761 deletions

View file

@ -29,7 +29,7 @@
// External scripting cinterface, suitable for import into any scripting system which support "C" interfaces (C#, Python, Lua, Java, etc)
#ifdef TORQUE_OS_WIN32
#ifdef TORQUE_OS_WIN
#include "windowManager/win32/win32Window.h"
#include "windowManager/win32/winDispatch.h"
#endif
@ -164,7 +164,7 @@ extern "C" {
return false;
}
void script_simobject_setfield_int(U32 objectId, const char* fieldName, int v)
void script_simobject_setfield_int(U32 objectId, const char* fieldName, S32 v)
{
SimObject *object = Sim::findObject( objectId );
if( object )
@ -223,7 +223,7 @@ extern "C" {
{
// maxArgs improper on a number of console function/methods
if (argc < entry->mMinArgs)// || argc > entry->mMaxArgs)
return "";
return false;
SimObject* o = NULL;
@ -231,7 +231,7 @@ extern "C" {
{
o = Sim::findObject(dAtoi(argv[1]));
if (!o)
return "";
return false;
}
StringStackConsoleWrapper args(argc, argv);
@ -296,12 +296,12 @@ extern "C" {
entry->cb.mVoidCallbackFunc(o, args.count(), args);
}
int script_simobject_get_id(SimObject* so)
S32 script_simobject_get_id(SimObject* so)
{
return so->getId();
}
int script_simobject_find(const char* classname, const char* name)
S32 script_simobject_find(const char* classname, const char* name)
{
SimObject *object;
if( Sim::findObject( name, object ) )
@ -388,9 +388,9 @@ extern "C" {
}
#ifdef TORQUE_OS_WIN32
#ifdef TORQUE_OS_WIN
void script_input_event(int type, int value1, int value2)
void script_input_event(S32 type, S32 value1, S32 value2)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{