mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'master' into console-func-refactor
Conflicts: Engine/source/app/net/net.cpp Engine/source/console/astNodes.cpp Engine/source/console/compiledEval.cpp Engine/source/console/console.h Engine/source/console/consoleInternal.h Engine/source/console/engineAPI.h
This commit is contained in:
commit
b507dc9555
6487 changed files with 315149 additions and 609761 deletions
|
|
@ -23,7 +23,6 @@
|
|||
#include "app/net/tcpObject.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "platform/event.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/consoleInternal.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
|
|
@ -422,7 +421,7 @@ DefineEngineMethod(TCPObject, send, void, (const char *data),,
|
|||
object->send( (const U8*)data, dStrlen(data) );
|
||||
}
|
||||
|
||||
DefineEngineMethod(TCPObject, listen, void, (int port),,
|
||||
DefineEngineMethod(TCPObject, listen, void, (U32 port),,
|
||||
"@brief Start listening on the specified port for connections.\n\n"
|
||||
|
||||
"This method starts a listener which looks for incoming TCP connections to a port. "
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue