mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Merge branch 'master' into console-func-refactor
Conflicts: Engine/source/app/net/net.cpp Engine/source/console/astNodes.cpp Engine/source/console/compiledEval.cpp Engine/source/console/console.h Engine/source/console/consoleInternal.h Engine/source/console/engineAPI.h
This commit is contained in:
commit
b507dc9555
6487 changed files with 315149 additions and 609761 deletions
|
|
@ -23,10 +23,6 @@
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|||
#ifndef _AUTH_H_
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#define _AUTH_H_
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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|
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/// Formerly contained a certificate, showing that something was valid.
|
||||
class Auth2Certificate
|
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{
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|
|
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|||
|
|
@ -241,6 +241,16 @@ void StandardMainLoop::init()
|
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DebugOutputConsumer::init();
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#endif
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|
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// init Filesystem first, so we can actually log errors for all components that follow
|
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Platform::FS::InstallFileSystems(); // install all drives for now until we have everything using the volume stuff
|
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Platform::FS::MountDefaults();
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|
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// Set our working directory.
|
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Torque::FS::SetCwd( "game:/" );
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|
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// Set our working directory.
|
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Platform::setCurrentDirectory( Platform::getMainDotCsDir() );
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Processor::init();
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Math::init();
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Platform::init(); // platform specific initialization
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|
|
@ -291,6 +301,9 @@ void StandardMainLoop::init()
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tm = new TimeManager;
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tm->timeEvent.notify(&::processTimeEvent);
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|
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// Start up the Input Event Manager
|
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INPUTMGR->start();
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|
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Sampler::init();
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// Hook in for UDP notification
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|
|
@ -307,6 +320,9 @@ void StandardMainLoop::init()
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|
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void StandardMainLoop::shutdown()
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{
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// Stop the Input Event Manager
|
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INPUTMGR->stop();
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|
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delete tm;
|
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preShutdown();
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|
||||
|
|
@ -380,15 +396,6 @@ bool StandardMainLoop::handleCommandLine( S32 argc, const char **argv )
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for (i = 0; i < argc; i++)
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Con::setVariable(avar("Game::argv%d", i), argv[i]);
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|
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Platform::FS::InstallFileSystems(); // install all drives for now until we have everything using the volume stuff
|
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Platform::FS::MountDefaults();
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|
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// Set our working directory.
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Torque::FS::SetCwd( "game:/" );
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// Set our working directory.
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Platform::setCurrentDirectory( Platform::getMainDotCsDir() );
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|
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#ifdef TORQUE_PLAYER
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if(argc > 2 && dStricmp(argv[1], "-project") == 0)
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{
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|
|
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|
|
@ -23,7 +23,6 @@
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#include "app/net/httpObject.h"
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#include "platform/platform.h"
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#include "platform/event.h"
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#include "core/stream/fileStream.h"
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#include "console/simBase.h"
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#include "console/consoleInternal.h"
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|
|
@ -299,7 +298,7 @@ void HTTPObject::onDisconnect()
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Parent::onDisconnect();
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}
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|
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bool HTTPObject::processLine(U8 *line)
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bool HTTPObject::processLine(UTF8 *line)
|
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{
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if(mParseState == ParsingStatusLine)
|
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{
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|
|
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|
|
@ -72,7 +72,7 @@ public:
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virtual void onConnected();
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virtual void onConnectFailed();
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virtual void onDisconnect();
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bool processLine(U8 *line);
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bool processLine(UTF8 *line);
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|
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DECLARE_CONOBJECT(HTTPObject);
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};
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|
|
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|
|
@ -31,27 +31,14 @@
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#include "sim/netObject.h"
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#include "app/net/serverQuery.h"
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#include "console/engineAPI.h"
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#include <vector>
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#include "net.h"
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//----------------------------------------------------------------
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// remote procedure call console functions
|
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//----------------------------------------------------------------
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|
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class RemoteCommandEvent : public NetEvent
|
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{
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public:
|
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typedef NetEvent Parent;
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enum {
|
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MaxRemoteCommandArgs = 20,
|
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CommandArgsBits = 5
|
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};
|
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|
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private:
|
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S32 mArgc;
|
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char *mArgv[MaxRemoteCommandArgs + 1];
|
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NetStringHandle mTagv[MaxRemoteCommandArgs + 1];
|
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static char mBuf[1024];
|
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public:
|
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RemoteCommandEvent(S32 argc=0, const char **argv=NULL, NetConnection *conn = NULL)
|
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RemoteCommandEvent::RemoteCommandEvent(S32 argc, const char **argv, NetConnection *conn)
|
||||
{
|
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mArgc = argc;
|
||||
for(S32 i = 0; i < argc; i++)
|
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|
|
@ -73,7 +60,7 @@ public:
|
|||
}
|
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|
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#ifdef TORQUE_DEBUG_NET
|
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const char *getDebugName()
|
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const char *RemoteCommandEvent::getDebugName()
|
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{
|
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static char buffer[256];
|
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dSprintf(buffer, sizeof(buffer), "%s [%s]", getClassName(), mTagv[1].isValidString() ? mTagv[1].getString() : "--unknown--" );
|
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|
|
@ -81,13 +68,13 @@ public:
|
|||
}
|
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#endif
|
||||
|
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~RemoteCommandEvent()
|
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RemoteCommandEvent::~RemoteCommandEvent()
|
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{
|
||||
for(S32 i = 0; i < mArgc; i++)
|
||||
dFree(mArgv[i+1]);
|
||||
}
|
||||
|
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virtual void pack(NetConnection* conn, BitStream *bstream)
|
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void RemoteCommandEvent::pack(NetConnection* conn, BitStream *bstream)
|
||||
{
|
||||
bstream->writeInt(mArgc, CommandArgsBits);
|
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// write it out reversed... why?
|
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|
|
@ -98,12 +85,12 @@ public:
|
|||
conn->packString(bstream, mArgv[i+1]);
|
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}
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|
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virtual void write(NetConnection* conn, BitStream *bstream)
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void RemoteCommandEvent::write(NetConnection* conn, BitStream *bstream)
|
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{
|
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pack(conn, bstream);
|
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}
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|
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virtual void unpack(NetConnection* conn, BitStream *bstream)
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void RemoteCommandEvent::unpack(NetConnection* conn, BitStream *bstream)
|
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{
|
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|
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mArgc = bstream->readInt(CommandArgsBits);
|
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|
|
@ -115,7 +102,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
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virtual void process(NetConnection *conn)
|
||||
void RemoteCommandEvent::process(NetConnection *conn)
|
||||
{
|
||||
static char idBuf[10];
|
||||
|
||||
|
|
@ -165,8 +152,52 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
DECLARE_CONOBJECT(RemoteCommandEvent);
|
||||
};
|
||||
void RemoteCommandEvent::sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv)
|
||||
{
|
||||
if(U8(argv[0][0]) != StringTagPrefixByte)
|
||||
{
|
||||
Con::errorf(ConsoleLogEntry::Script, "Remote Command Error - command must be a tag.");
|
||||
return;
|
||||
}
|
||||
S32 i;
|
||||
for(i = argc - 1; i >= 0; i--)
|
||||
{
|
||||
if(argv[i][0] != 0)
|
||||
break;
|
||||
argc = i;
|
||||
}
|
||||
for(i = 0; i < argc; i++)
|
||||
conn->validateSendString(argv[i]);
|
||||
RemoteCommandEvent *cevt = new RemoteCommandEvent(argc, argv, conn);
|
||||
conn->postNetEvent(cevt);
|
||||
}
|
||||
|
||||
const char* RemoteCommandEvent::getTaggedString(const char* tag)
|
||||
{
|
||||
const char *indexPtr = tag;
|
||||
if (*indexPtr == StringTagPrefixByte)
|
||||
indexPtr++;
|
||||
return gNetStringTable->lookupString(dAtoi(indexPtr));
|
||||
}
|
||||
|
||||
void RemoteCommandEvent::removeTaggedString(S32 tag)
|
||||
{
|
||||
if (tag)
|
||||
gNetStringTable->removeString(tag, true);
|
||||
}
|
||||
|
||||
const char* RemoteCommandEvent::addTaggedString(const char* str)
|
||||
{
|
||||
NetStringHandle s(str);
|
||||
gNetStringTable->incStringRefScript(s.getIndex());
|
||||
|
||||
char *ret = Con::getReturnBuffer(10);
|
||||
ret[0] = StringTagPrefixByte;
|
||||
dSprintf(ret + 1, 9, "%d", s.getIndex());
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
char RemoteCommandEvent::mBuf[1024];
|
||||
|
||||
IMPLEMENT_CO_NETEVENT_V1(RemoteCommandEvent);
|
||||
|
|
@ -176,30 +207,13 @@ ConsoleDocClass( RemoteCommandEvent,
|
|||
"Not intended for game development, for exposing ConsoleFunctions (such as commandToClient) only.\n\n"
|
||||
"@internal");
|
||||
|
||||
static void sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv)
|
||||
{
|
||||
if(U8(argv[0][0]) != StringTagPrefixByte)
|
||||
{
|
||||
Con::errorf(ConsoleLogEntry::Script, "Remote Command Error - command must be a tag.");
|
||||
return;
|
||||
}
|
||||
S32 i;
|
||||
for(i = argc - 1; i >= 0; i--)
|
||||
{
|
||||
if(argv[i][0] != 0)
|
||||
break;
|
||||
argc = i;
|
||||
}
|
||||
for(i = 0; i < argc; i++)
|
||||
conn->validateSendString(argv[i]);
|
||||
RemoteCommandEvent *cevt = new RemoteCommandEvent(argc, argv, conn);
|
||||
conn->postNetEvent(cevt);
|
||||
}
|
||||
|
||||
|
||||
ConsoleFunctionGroupBegin( Net, "Functions for use with the network; tagged strings and remote commands.");
|
||||
|
||||
|
||||
ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)"
|
||||
"@brief Send a command to the server.\n\n"
|
||||
"@brief Send a command to the server.\n\n"
|
||||
|
||||
"@param func Name of the server command being called\n"
|
||||
"@param ... Various parameters being passed to server command\n\n"
|
||||
|
|
@ -237,9 +251,8 @@ ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandA
|
|||
NetConnection *conn = NetConnection::getConnectionToServer();
|
||||
if(!conn)
|
||||
return;
|
||||
|
||||
StringStackWrapper args(argc - 1, argv + 1);
|
||||
sendRemoteCommand(conn, args.count(), args);
|
||||
RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
|
||||
}
|
||||
|
||||
ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
|
||||
|
|
@ -277,11 +290,14 @@ ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandA
|
|||
if(!Sim::findObject(argv[1], conn))
|
||||
return;
|
||||
StringStackWrapper args(argc - 2, argv + 2);
|
||||
sendRemoteCommand(conn, args.count(), args);
|
||||
RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
|
||||
}
|
||||
|
||||
|
||||
ConsoleFunction(removeTaggedString, void, 2, 2, "(int tag)"
|
||||
|
||||
|
||||
|
||||
DefineEngineFunction(removeTaggedString, void, (S32 tag), (-1),
|
||||
"@brief Remove a tagged string from the Net String Table\n\n"
|
||||
|
||||
"@param tag The tag associated with the string\n\n"
|
||||
|
|
@ -290,11 +306,12 @@ ConsoleFunction(removeTaggedString, void, 2, 2, "(int tag)"
|
|||
"@see addTaggedString()\n"
|
||||
"@see getTaggedString()\n"
|
||||
"@ingroup Networking\n")
|
||||
{
|
||||
gNetStringTable->removeString(dAtoi(((const char*)argv[1])+1), true);
|
||||
}
|
||||
{
|
||||
RemoteCommandEvent::removeTaggedString(tag);
|
||||
}
|
||||
|
||||
ConsoleFunction( addTaggedString, const char*, 2, 2, "(string str)"
|
||||
|
||||
DefineEngineFunction(addTaggedString, const char* , (const char* str), (""),
|
||||
"@brief Use the addTaggedString function to tag a new string and add it to the NetStringTable\n\n"
|
||||
|
||||
"@param str The string to be tagged and placed in the NetStringTable. Tagging ignores case, "
|
||||
|
|
@ -306,17 +323,12 @@ ConsoleFunction( addTaggedString, const char*, 2, 2, "(string str)"
|
|||
"@see removeTaggedString()\n"
|
||||
"@see getTaggedString()\n"
|
||||
"@ingroup Networking\n")
|
||||
{
|
||||
NetStringHandle s((const char*)argv[1]);
|
||||
gNetStringTable->incStringRefScript(s.getIndex());
|
||||
{
|
||||
return RemoteCommandEvent::addTaggedString(str);
|
||||
}
|
||||
|
||||
char *ret = Con::getReturnBuffer(10);
|
||||
ret[0] = StringTagPrefixByte;
|
||||
dSprintf(ret + 1, 9, "%d", s.getIndex());
|
||||
return ret;
|
||||
}
|
||||
|
||||
ConsoleFunction( getTaggedString, const char*, 2, 2, "(int tag)"
|
||||
DefineEngineFunction(getTaggedString, const char* , (const char *tag), (""),
|
||||
"@brief Use the getTaggedString function to convert a tag to a string.\n\n"
|
||||
|
||||
"This is not the same as detag() which can only be used within the context "
|
||||
|
|
@ -331,12 +343,11 @@ ConsoleFunction( getTaggedString, const char*, 2, 2, "(int tag)"
|
|||
"@see addTaggedString()\n"
|
||||
"@see removeTaggedString()\n"
|
||||
"@ingroup Networking\n")
|
||||
{
|
||||
const char *indexPtr = argv[1];
|
||||
if (*indexPtr == StringTagPrefixByte)
|
||||
indexPtr++;
|
||||
return gNetStringTable->lookupString(dAtoi(indexPtr));
|
||||
}
|
||||
{
|
||||
return RemoteCommandEvent::getTaggedString(tag);
|
||||
}
|
||||
|
||||
|
||||
|
||||
ConsoleFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
|
||||
"@brief Build a string using the specified tagged string format.\n\n"
|
||||
|
|
@ -373,10 +384,11 @@ ConsoleFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
|
|||
if (*indexPtr == StringTagPrefixByte)
|
||||
indexPtr++;
|
||||
const char *fmtString = gNetStringTable->lookupString(dAtoi(indexPtr));
|
||||
char *strBuffer = Con::getReturnBuffer(512);
|
||||
static const U32 bufSize = 512;
|
||||
char *strBuffer = Con::getReturnBuffer(bufSize);
|
||||
const char *fmtStrPtr = fmtString;
|
||||
char *strBufPtr = strBuffer;
|
||||
S32 strMaxLength = 511;
|
||||
S32 strMaxLength = bufSize - 1;
|
||||
if (!fmtString)
|
||||
goto done;
|
||||
|
||||
|
|
|
|||
59
Engine/source/app/net/net.h
Normal file
59
Engine/source/app/net/net.h
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
#ifndef _NET_H_
|
||||
#define _NET_H_
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "core/dnet.h"
|
||||
#include "core/idGenerator.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/console.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "sim/netConnection.h"
|
||||
#include "sim/netObject.h"
|
||||
#include "app/net/serverQuery.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
class RemoteCommandEvent : public NetEvent
|
||||
{
|
||||
public:
|
||||
typedef NetEvent Parent;
|
||||
enum {
|
||||
MaxRemoteCommandArgs = 20,
|
||||
CommandArgsBits = 5
|
||||
};
|
||||
|
||||
private:
|
||||
S32 mArgc;
|
||||
char *mArgv[MaxRemoteCommandArgs + 1];
|
||||
NetStringHandle mTagv[MaxRemoteCommandArgs + 1];
|
||||
static char mBuf[1024];
|
||||
|
||||
public:
|
||||
RemoteCommandEvent(S32 argc=0, const char **argv=NULL, NetConnection *conn = NULL);
|
||||
|
||||
#ifdef TORQUE_DEBUG_NET
|
||||
const char *getDebugName();
|
||||
#endif
|
||||
|
||||
~RemoteCommandEvent();
|
||||
|
||||
virtual void pack(NetConnection* conn, BitStream *bstream);
|
||||
|
||||
virtual void write(NetConnection* conn, BitStream *bstream);
|
||||
|
||||
virtual void unpack(NetConnection* conn, BitStream *bstream);
|
||||
|
||||
virtual void process(NetConnection *conn);
|
||||
|
||||
static void sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv);
|
||||
|
||||
static void removeTaggedString(S32);
|
||||
|
||||
static const char* addTaggedString(const char* str);
|
||||
|
||||
static const char* getTaggedString(const char* tag);
|
||||
|
||||
DECLARE_CONOBJECT(RemoteCommandEvent);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -22,7 +22,6 @@
|
|||
|
||||
#include "platform/platform.h"
|
||||
#include "console/simBase.h"
|
||||
#include "platform/event.h"
|
||||
#include "sim/netConnection.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "sim/netObject.h"
|
||||
|
|
|
|||
|
|
@ -96,7 +96,6 @@
|
|||
#include "app/net/serverQuery.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "platform/event.h"
|
||||
#include "core/dnet.h"
|
||||
#include "core/util/tVector.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
|
|
|
|||
|
|
@ -26,9 +26,6 @@
|
|||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _EVENT_H_
|
||||
#include "platform/event.h"
|
||||
#endif
|
||||
#ifndef _BITSET_H_
|
||||
#include "core/bitSet.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@
|
|||
#include "app/net/tcpObject.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "platform/event.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/consoleInternal.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
|
|
@ -422,7 +421,7 @@ DefineEngineMethod(TCPObject, send, void, (const char *data),,
|
|||
object->send( (const U8*)data, dStrlen(data) );
|
||||
}
|
||||
|
||||
DefineEngineMethod(TCPObject, listen, void, (int port),,
|
||||
DefineEngineMethod(TCPObject, listen, void, (U32 port),,
|
||||
"@brief Start listening on the specified port for connections.\n\n"
|
||||
|
||||
"This method starts a listener which looks for incoming TCP connections to a port. "
|
||||
|
|
|
|||
|
|
@ -25,23 +25,35 @@
|
|||
#include "console/console.h"
|
||||
|
||||
static const U32 csgVersionNumber = TORQUE_GAME_ENGINE;
|
||||
static const U32 appVersionNumber = TORQUE_APP_VERSION;
|
||||
|
||||
U32 getVersionNumber()
|
||||
{
|
||||
return csgVersionNumber;
|
||||
}
|
||||
|
||||
U32 getAppVersionNumber()
|
||||
{
|
||||
return appVersionNumber;
|
||||
}
|
||||
|
||||
const char* getVersionString()
|
||||
{
|
||||
return TORQUE_GAME_ENGINE_VERSION_STRING;
|
||||
}
|
||||
|
||||
const char* getAppVersionString()
|
||||
{
|
||||
return TORQUE_APP_VERSION_STRING;
|
||||
}
|
||||
|
||||
/// TGE 0001
|
||||
/// TGEA 0002
|
||||
/// TGB 0003
|
||||
/// TGEA 360 0004
|
||||
/// TGE WII 0005
|
||||
/// Torque 3D 0006
|
||||
/// Torque 3D MIT 0007
|
||||
|
||||
const char* getEngineProductString()
|
||||
{
|
||||
|
|
@ -62,7 +74,9 @@ const char* getEngineProductString()
|
|||
return "Torque for Wii";
|
||||
case 0006:
|
||||
return "Torque 3D";
|
||||
|
||||
case 0007:
|
||||
return "Torque 3D MIT";
|
||||
|
||||
default:
|
||||
return "Torque Engine";
|
||||
};
|
||||
|
|
@ -77,18 +91,31 @@ const char* getCompileTimeString()
|
|||
|
||||
ConsoleFunctionGroupBegin( CompileInformation, "Functions to get version information about the current executable." );
|
||||
|
||||
ConsoleFunction( getVersionNumber, S32, 1, 1, "Get the version of the build, as a string.\n\n"
|
||||
ConsoleFunction( getVersionNumber, S32, 1, 1, "Get the version of the engine build, as a string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getVersionNumber();
|
||||
}
|
||||
|
||||
ConsoleFunction( getVersionString, const char*, 1, 1, "Get the version of the build, as a string.\n\n"
|
||||
ConsoleFunction( getAppVersionNumber, S32, 1, 1, "Get the version of the application build, as a string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getAppVersionNumber();
|
||||
}
|
||||
|
||||
|
||||
ConsoleFunction( getVersionString, const char*, 1, 1, "Get the version of the engine build, as a human readable string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getVersionString();
|
||||
}
|
||||
|
||||
ConsoleFunction( getAppVersionString, const char*, 1, 1, "Get the version of the aplication, as a human readable string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getAppVersionString();
|
||||
}
|
||||
|
||||
ConsoleFunction( getEngineName, const char*, 1, 1, "Get the name of the engine product that this is running from, as a string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
|
|
|
|||
|
|
@ -23,23 +23,41 @@
|
|||
#ifndef _VERSION_H_
|
||||
#define _VERSION_H_
|
||||
|
||||
/// Since we can build different engine "products" out of the same
|
||||
/// base engine source we need a way to differentiate which product
|
||||
/// this particular game is using.
|
||||
///
|
||||
/// TGE 0001
|
||||
/// TGEA 0002
|
||||
/// TGB 0003
|
||||
/// TGEA 360 0004
|
||||
/// TGE WII 0005
|
||||
/// Torque 3D 0006
|
||||
/// Torque 3D MIT 0007
|
||||
#define TORQUE_ENGINE_PRODUCT 0007
|
||||
|
||||
/// This is our global version number for the engine source code that
|
||||
/// we are using. See <game>/source/torqueConfig.h for the game's source
|
||||
/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
|
||||
///
|
||||
/// Version number is major * 1000 + minor * 100 + revision * 10.
|
||||
#define TORQUE_GAME_ENGINE 1100
|
||||
#define TORQUE_GAME_ENGINE 3610
|
||||
|
||||
/// Human readable engine version string.
|
||||
#define TORQUE_GAME_ENGINE_VERSION_STRING "2011"
|
||||
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.1"
|
||||
|
||||
/// Gets the specified version number. The version number is specified as a global in version.cc
|
||||
/// Gets the engine version number. The version number is specified as a global in version.cc
|
||||
U32 getVersionNumber();
|
||||
/// Gets the version number in string form
|
||||
/// Gets the engine version number in a human readable form
|
||||
const char* getVersionString();
|
||||
/// Gets the engine product name in string form
|
||||
const char* getEngineProductString();
|
||||
/// Gets the compile date and time
|
||||
const char* getCompileTimeString();
|
||||
|
||||
/// Gets the application version number. The version number is specified as a global in torqueConfig.h
|
||||
U32 getAppVersionNumber();
|
||||
/// Gets the human readable application version string.
|
||||
const char* getAppVersionString();
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue