mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Remove Interior Object format (DIF)
This commit is contained in:
parent
a868b649ad
commit
b4ea1123dc
99 changed files with 76 additions and 17318 deletions
|
|
@ -80,7 +80,6 @@ RenderPrePassMgr::RenderPrePassMgr( bool gatherDepth,
|
|||
{
|
||||
notifyType( RenderPassManager::RIT_Decal );
|
||||
notifyType( RenderPassManager::RIT_Mesh );
|
||||
notifyType( RenderPassManager::RIT_Interior );
|
||||
notifyType( RenderPassManager::RIT_Terrain );
|
||||
notifyType( RenderPassManager::RIT_Object );
|
||||
|
||||
|
|
@ -194,8 +193,7 @@ void RenderPrePassMgr::addElement( RenderInst *inst )
|
|||
// First what type of render instance is it?
|
||||
const bool isDecalMeshInst = inst->type == RenderPassManager::RIT_Decal;
|
||||
|
||||
const bool isMeshInst = inst->type == RenderPassManager::RIT_Mesh ||
|
||||
inst->type == RenderPassManager::RIT_Interior;
|
||||
const bool isMeshInst = inst->type == RenderPassManager::RIT_Mesh;
|
||||
|
||||
const bool isTerrainInst = inst->type == RenderPassManager::RIT_Terrain;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue