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Remove Interior Object format (DIF)
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a868b649ad
commit
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99 changed files with 76 additions and 17318 deletions
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@ -159,7 +159,6 @@ inline bool RenderBinManager::newPassNeeded( MeshRenderInst *ri, MeshRenderInst*
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inline BaseMatInstance* RenderBinManager::getMaterial( RenderInst *inst ) const
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{
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if ( inst->type == RenderPassManager::RIT_Mesh ||
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inst->type == RenderPassManager::RIT_Interior ||
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inst->type == RenderPassManager::RIT_Decal ||
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inst->type == RenderPassManager::RIT_Translucent )
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return static_cast<MeshRenderInst*>(inst)->matInst;
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@ -86,7 +86,6 @@ RenderGlowMgr::RenderGlowMgr()
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GFXFormatR8G8B8A8,
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Point2I( 512, 512 ) )
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{
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notifyType( RenderPassManager::RIT_Interior );
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notifyType( RenderPassManager::RIT_Decal );
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notifyType( RenderPassManager::RIT_Translucent );
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@ -44,7 +44,6 @@
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const RenderInstType RenderInstType::Invalid( "" );
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const RenderInstType RenderPassManager::RIT_Interior("Interior");
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const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
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const RenderInstType RenderPassManager::RIT_Shadow("Shadow");
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const RenderInstType RenderPassManager::RIT_Sky("Sky");
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@ -96,7 +96,6 @@ public:
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// Default bin types. Not necessarily the only bin types in the system.
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// RIT = "R"ender "I"nstance "T"ype
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static const RenderInstType RIT_Interior;
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static const RenderInstType RIT_Mesh;
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static const RenderInstType RIT_Shadow;
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static const RenderInstType RIT_Sky;
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@ -80,7 +80,6 @@ RenderPrePassMgr::RenderPrePassMgr( bool gatherDepth,
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{
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notifyType( RenderPassManager::RIT_Decal );
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notifyType( RenderPassManager::RIT_Mesh );
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notifyType( RenderPassManager::RIT_Interior );
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notifyType( RenderPassManager::RIT_Terrain );
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notifyType( RenderPassManager::RIT_Object );
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@ -194,8 +193,7 @@ void RenderPrePassMgr::addElement( RenderInst *inst )
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// First what type of render instance is it?
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const bool isDecalMeshInst = inst->type == RenderPassManager::RIT_Decal;
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const bool isMeshInst = inst->type == RenderPassManager::RIT_Mesh ||
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inst->type == RenderPassManager::RIT_Interior;
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const bool isMeshInst = inst->type == RenderPassManager::RIT_Mesh;
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const bool isTerrainInst = inst->type == RenderPassManager::RIT_Terrain;
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