Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -70,7 +70,6 @@ ShadowMapPass::ShadowMapPass(LightManager* lightManager, ShadowMapManager* shado
// Setup our render pass manager
mShadowRPM->addManager( new RenderMeshMgr(RenderPassManager::RIT_Mesh, 0.3f, 0.3f) );
mShadowRPM->addManager( new RenderMeshMgr( RenderPassManager::RIT_Interior, 0.4f, 0.4f ) );
//mShadowRPM->addManager( new RenderObjectMgr() );
mShadowRPM->addManager( new RenderTerrainMgr( 0.5f, 0.5f ) );
mShadowRPM->addManager( new RenderImposterMgr( 0.6f, 0.6f ) );
@ -231,7 +230,7 @@ void ShadowRenderPassManager::addInst( RenderInst *inst )
{
PROFILE_SCOPE(ShadowRenderPassManager_addInst);
if ( inst->type == RIT_Mesh || inst->type == RIT_Interior )
if ( inst->type == RIT_Mesh )
{
MeshRenderInst *meshRI = static_cast<MeshRenderInst*>( inst );
if ( !meshRI->matInst )