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Remove Interior Object format (DIF)
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a868b649ad
commit
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99 changed files with 76 additions and 17318 deletions
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@ -70,7 +70,6 @@ ShadowMapPass::ShadowMapPass(LightManager* lightManager, ShadowMapManager* shado
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// Setup our render pass manager
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mShadowRPM->addManager( new RenderMeshMgr(RenderPassManager::RIT_Mesh, 0.3f, 0.3f) );
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mShadowRPM->addManager( new RenderMeshMgr( RenderPassManager::RIT_Interior, 0.4f, 0.4f ) );
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//mShadowRPM->addManager( new RenderObjectMgr() );
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mShadowRPM->addManager( new RenderTerrainMgr( 0.5f, 0.5f ) );
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mShadowRPM->addManager( new RenderImposterMgr( 0.6f, 0.6f ) );
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@ -231,7 +230,7 @@ void ShadowRenderPassManager::addInst( RenderInst *inst )
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{
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PROFILE_SCOPE(ShadowRenderPassManager_addInst);
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if ( inst->type == RIT_Mesh || inst->type == RIT_Interior )
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if ( inst->type == RIT_Mesh )
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{
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MeshRenderInst *meshRI = static_cast<MeshRenderInst*>( inst );
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if ( !meshRI->matInst )
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