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Remove Interior Object format (DIF)
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99 changed files with 76 additions and 17318 deletions
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@ -37,7 +37,7 @@
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DepthSortList BlobShadow::smDepthSortList;
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GFXTexHandle BlobShadow::smGenericShadowTexture = NULL;
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S32 BlobShadow::smGenericShadowDim = 32;
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U32 BlobShadow::smShadowMask = TerrainObjectType | InteriorObjectType;
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U32 BlobShadow::smShadowMask = TerrainObjectType;
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F32 BlobShadow::smGenericRadiusSkew = 0.4f; // shrink radius of shape when it always uses generic shadow...
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Box3F gBlobShadowBox;
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