Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -37,7 +37,7 @@
DepthSortList BlobShadow::smDepthSortList;
GFXTexHandle BlobShadow::smGenericShadowTexture = NULL;
S32 BlobShadow::smGenericShadowDim = 32;
U32 BlobShadow::smShadowMask = TerrainObjectType | InteriorObjectType;
U32 BlobShadow::smShadowMask = TerrainObjectType;
F32 BlobShadow::smGenericRadiusSkew = 0.4f; // shrink radius of shape when it always uses generic shadow...
Box3F gBlobShadowBox;