Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -44,7 +44,6 @@
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
#include "lighting/basic/blInteriorSystem.h"
#include "lighting/basic/blTerrainSystem.h"
#include "lighting/common/projectedShadow.h"
@ -95,10 +94,8 @@ BasicLightManager::BasicLightManager()
{
mTimer = PlatformTimer::create();
mInteriorSystem = new blInteriorSystem;
mTerrainSystem = new blTerrainSystem;
getSceneLightingInterface()->registerSystem( mInteriorSystem );
getSceneLightingInterface()->registerSystem( mTerrainSystem );
Con::addVariable( "$BasicLightManagerStats::activePlugins",
@ -152,7 +149,6 @@ BasicLightManager::~BasicLightManager()
SAFE_DELETE( mTimer );
SAFE_DELETE( mTerrainSystem );
SAFE_DELETE( mInteriorSystem );
}
bool BasicLightManager::isCompatible() const