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Remove Interior Object format (DIF)
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commit
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99 changed files with 76 additions and 17318 deletions
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@ -44,7 +44,6 @@
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#include "shaderGen/HLSL/shaderFeatureHLSL.h"
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#include "shaderGen/HLSL/bumpHLSL.h"
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#include "shaderGen/HLSL/pixSpecularHLSL.h"
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#include "lighting/basic/blInteriorSystem.h"
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#include "lighting/basic/blTerrainSystem.h"
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#include "lighting/common/projectedShadow.h"
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@ -95,10 +94,8 @@ BasicLightManager::BasicLightManager()
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{
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mTimer = PlatformTimer::create();
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mInteriorSystem = new blInteriorSystem;
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mTerrainSystem = new blTerrainSystem;
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getSceneLightingInterface()->registerSystem( mInteriorSystem );
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getSceneLightingInterface()->registerSystem( mTerrainSystem );
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Con::addVariable( "$BasicLightManagerStats::activePlugins",
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@ -152,7 +149,6 @@ BasicLightManager::~BasicLightManager()
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SAFE_DELETE( mTimer );
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SAFE_DELETE( mTerrainSystem );
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SAFE_DELETE( mInteriorSystem );
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}
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bool BasicLightManager::isCompatible() const
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