Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -44,7 +44,6 @@
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
#include "lighting/basic/blInteriorSystem.h"
#include "lighting/basic/blTerrainSystem.h"
#include "lighting/common/projectedShadow.h"
@ -95,10 +94,8 @@ BasicLightManager::BasicLightManager()
{
mTimer = PlatformTimer::create();
mInteriorSystem = new blInteriorSystem;
mTerrainSystem = new blTerrainSystem;
getSceneLightingInterface()->registerSystem( mInteriorSystem );
getSceneLightingInterface()->registerSystem( mTerrainSystem );
Con::addVariable( "$BasicLightManagerStats::activePlugins",
@ -152,7 +149,6 @@ BasicLightManager::~BasicLightManager()
SAFE_DELETE( mTimer );
SAFE_DELETE( mTerrainSystem );
SAFE_DELETE( mInteriorSystem );
}
bool BasicLightManager::isCompatible() const

View file

@ -44,7 +44,6 @@ class GFXShaderConstHandle;
class RenderPrePassMgr;
class PlatformTimer;
class blInteriorSystem;
class blTerrainSystem;
class BasicLightManager : public LightManager
@ -121,7 +120,6 @@ protected:
/// A timer used for tracking update time.
PlatformTimer *mTimer;
blInteriorSystem* mInteriorSystem;
blTerrainSystem* mTerrainSystem;
public:

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@ -1,57 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BLINTERIOSYSTEM_H_
#define _BLINTERIOSYSTEM_H_
#ifndef _SCENELIGHTING_H_
#include "lighting/common/sceneLighting.h"
#endif
#ifndef _SG_SYSTEM_INTERFACE_H
#include "lighting/lightingInterfaces.h"
#endif
//
// Lighting system interface
//
class blInteriorSystem : public SceneLightingInterface
{
public:
static bool smUseVertexLighting;
virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
virtual void init();
virtual U32 addObjectType();
virtual U32 addToClippingMask();
virtual void processLightingBegin();
virtual void processLightingCompleted(bool success);
// Given a ray, this will return the color from the lightmap of this object, return true if handled
virtual bool getColorFromRayInfo(RayInfo collision, ColorF& result);
};
#endif // !_BLINTERIOSYSTEM_H_