Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -47,12 +47,12 @@
#include "lighting/lightQuery.h"
// Collision masks are used to determin what type of objects the
// Collision masks are used to determine what type of objects the
// wheeled vehicle will collide with.
static U32 sClientCollisionMask =
TerrainObjectType | InteriorObjectType |
PlayerObjectType | StaticShapeObjectType |
VehicleObjectType | VehicleBlockerObjectType;
TerrainObjectType | PlayerObjectType |
StaticShapeObjectType | VehicleObjectType |
VehicleBlockerObjectType;
// Gravity constant
static F32 sWheeledVehicleGravity = -20;