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Remove Interior Object format (DIF)
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99 changed files with 76 additions and 17318 deletions
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@ -47,12 +47,12 @@
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#include "lighting/lightQuery.h"
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// Collision masks are used to determin what type of objects the
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// Collision masks are used to determine what type of objects the
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// wheeled vehicle will collide with.
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static U32 sClientCollisionMask =
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TerrainObjectType | InteriorObjectType |
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PlayerObjectType | StaticShapeObjectType |
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VehicleObjectType | VehicleBlockerObjectType;
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TerrainObjectType | PlayerObjectType |
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StaticShapeObjectType | VehicleObjectType |
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VehicleBlockerObjectType;
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// Gravity constant
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static F32 sWheeledVehicleGravity = -20;
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