mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 23:59:30 +00:00
Remove Interior Object format (DIF)
This commit is contained in:
parent
a868b649ad
commit
b4ea1123dc
99 changed files with 76 additions and 17318 deletions
|
|
@ -73,9 +73,9 @@ namespace {
|
|||
const U32 sIntergrationsPerTick = 1;
|
||||
const F32 sHoverVehicleGravity = -20;
|
||||
|
||||
const U32 sCollisionMoveMask = (TerrainObjectType | InteriorObjectType |
|
||||
PlayerObjectType | StaticShapeObjectType |
|
||||
VehicleObjectType | VehicleBlockerObjectType);
|
||||
const U32 sCollisionMoveMask = (TerrainObjectType | PlayerObjectType |
|
||||
StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType);
|
||||
|
||||
const U32 sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
|
||||
const U32 sClientCollisionMask = sCollisionMoveMask;
|
||||
|
|
@ -724,7 +724,7 @@ void HoverVehicle::updateForces(F32 /*dt*/)
|
|||
for (j = 0; j < 2; j++) {
|
||||
if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0,
|
||||
TerrainObjectType |
|
||||
InteriorObjectType | WaterObjectType, &rinfo))
|
||||
WaterObjectType, &rinfo))
|
||||
{
|
||||
reallyFloating = false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue