Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -73,9 +73,9 @@ namespace {
const U32 sIntergrationsPerTick = 1;
const F32 sHoverVehicleGravity = -20;
const U32 sCollisionMoveMask = (TerrainObjectType | InteriorObjectType |
PlayerObjectType | StaticShapeObjectType |
VehicleObjectType | VehicleBlockerObjectType);
const U32 sCollisionMoveMask = (TerrainObjectType | PlayerObjectType |
StaticShapeObjectType | VehicleObjectType |
VehicleBlockerObjectType);
const U32 sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
const U32 sClientCollisionMask = sCollisionMoveMask;
@ -724,7 +724,7 @@ void HoverVehicle::updateForces(F32 /*dt*/)
for (j = 0; j < 2; j++) {
if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0,
TerrainObjectType |
InteriorObjectType | WaterObjectType, &rinfo))
WaterObjectType, &rinfo))
{
reallyFloating = false;