Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -37,7 +37,6 @@ static U32 sScanTypeMask = PlayerObjectType |
VehicleObjectType;
static U32 sAimTypeMask = TerrainObjectType |
InteriorObjectType |
WaterObjectType |
PlayerObjectType |
StaticShapeObjectType |

View file

@ -40,7 +40,7 @@ static F32 sMinWarpTicks = 0.5 ; // Fraction of tick at which instant war
static S32 sMaxWarpTicks = 3; // Max warp duration in ticks
const U32 sClientCollisionMask = (TerrainObjectType |
InteriorObjectType | StaticShapeObjectType |
StaticShapeObjectType |
VehicleObjectType);
const U32 sServerCollisionMask = (sClientCollisionMask);