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Remove Interior Object format (DIF)
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99 changed files with 76 additions and 17318 deletions
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@ -198,9 +198,9 @@ namespace {
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static F32 sRestTol = 0.5; // % of gravity energy to be at rest
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static int sRestCount = 10; // Consecutive ticks before comming to rest
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const U32 sCollisionMoveMask = (TerrainObjectType | InteriorObjectType |
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PlayerObjectType | StaticShapeObjectType | VehicleObjectType |
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VehicleBlockerObjectType);
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const U32 sCollisionMoveMask = ( TerrainObjectType | PlayerObjectType |
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StaticShapeObjectType | VehicleObjectType |
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VehicleBlockerObjectType );
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const U32 sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
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const U32 sClientCollisionMask = sCollisionMoveMask;
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