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Remove Interior Object format (DIF)
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99 changed files with 76 additions and 17318 deletions
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@ -126,12 +126,9 @@ IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, Scene
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"@see Projectile\n"
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);
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const U32 Projectile::csmStaticCollisionMask = TerrainObjectType |
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InteriorObjectType |
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StaticShapeObjectType;
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const U32 Projectile::csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType;
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const U32 Projectile::csmDynamicCollisionMask = PlayerObjectType |
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VehicleObjectType;
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const U32 Projectile::csmDynamicCollisionMask = PlayerObjectType | VehicleObjectType;
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const U32 Projectile::csmDamageableMask = Projectile::csmDynamicCollisionMask;
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