Remove Interior Object format (DIF)

This commit is contained in:
thecelloman 2013-04-05 12:39:26 -04:00
parent a868b649ad
commit b4ea1123dc
99 changed files with 76 additions and 17318 deletions

View file

@ -101,7 +101,6 @@ const F32 sAnchorMaxDistance = 32.0f;
//
static U32 sCollisionMoveMask = TerrainObjectType |
InteriorObjectType |
WaterObjectType |
PlayerObjectType |
StaticShapeObjectType |
@ -3386,8 +3385,7 @@ void Player::updateDeathOffsets()
//----------------------------------------------------------------------------
static const U32 sPlayerConformMask = InteriorObjectType|StaticShapeObjectType|
StaticObjectType|TerrainObjectType;
static const U32 sPlayerConformMask = StaticShapeObjectType | StaticObjectType | TerrainObjectType;
static void accel(F32& from, F32 to, F32 rate)
{