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Remove Interior Object format (DIF)
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99 changed files with 76 additions and 17318 deletions
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@ -101,7 +101,6 @@ const F32 sAnchorMaxDistance = 32.0f;
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//
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static U32 sCollisionMoveMask = TerrainObjectType |
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InteriorObjectType |
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WaterObjectType |
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PlayerObjectType |
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StaticShapeObjectType |
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@ -3386,8 +3385,7 @@ void Player::updateDeathOffsets()
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//----------------------------------------------------------------------------
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static const U32 sPlayerConformMask = InteriorObjectType|StaticShapeObjectType|
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StaticObjectType|TerrainObjectType;
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static const U32 sPlayerConformMask = StaticShapeObjectType | StaticObjectType | TerrainObjectType;
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static void accel(F32& from, F32 to, F32 rate)
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{
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