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Core implementation of Physical Based Rendering.
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commit
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148 changed files with 4464 additions and 1016 deletions
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@ -356,12 +356,12 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
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{
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FeatureSet features;
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features.addFeature( MFT_VertTransform );
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features.addFeature( MFT_TerrainBaseMap );
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if ( deferredMat )
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{
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features.addFeature( MFT_EyeSpaceDepthOut );
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features.addFeature( MFT_DeferredConditioner );
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features.addFeature( MFT_DeferredTerrainBaseMap );
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features.addFeature(MFT_isDeferred);
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if ( advancedLightmapSupport )
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@ -369,7 +369,6 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
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}
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else
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{
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features.addFeature( MFT_TerrainBaseMap );
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features.addFeature( MFT_RTLighting );
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// The HDR feature is always added... it will compile out
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@ -389,7 +388,7 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
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// The additional passes need to be lerp blended into the
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// target to maintain the results of the previous passes.
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if ( !firstPass )
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if (!firstPass && deferredMat)
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features.addFeature( MFT_TerrainAdditive );
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normalMaps.clear();
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@ -417,14 +416,12 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
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if ( !(mat->getMacroSize() <= 0 || mat->getMacroDistance() <= 0 || mat->getMacroMap().isEmpty() ) )
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{
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if(deferredMat)
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features.addFeature( MFT_DeferredTerrainMacroMap, featureIndex );
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else
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features.addFeature(MFT_isDeferred, featureIndex);
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features.addFeature( MFT_TerrainMacroMap, featureIndex );
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}
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if(deferredMat)
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features.addFeature( MFT_DeferredTerrainDetailMap, featureIndex );
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else
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features.addFeature(MFT_isDeferred, featureIndex);
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features.addFeature( MFT_TerrainDetailMap, featureIndex );
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pass->materials.push_back( (*materials)[i] );
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@ -840,7 +837,7 @@ bool TerrainCellMaterial::setupPass( const SceneRenderState *state,
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pass.lightParamsConst->isValid() )
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{
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if ( !mLightInfoTarget )
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mLightInfoTarget = NamedTexTarget::find( "lightinfo" );
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mLightInfoTarget = NamedTexTarget::find( "directLighting" );
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GFXTextureObject *texObject = mLightInfoTarget->getTexture();
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