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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -65,8 +65,8 @@ const String ShaderGenVars::lightSpotDir("$inLightSpotDir");
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const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
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const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
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const String ShaderGenVars::specularColor("$specularColor");
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const String ShaderGenVars::specularPower("$specularPower");
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const String ShaderGenVars::specularStrength("$specularStrength");
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const String ShaderGenVars::smoothness("$smoothness");
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const String ShaderGenVars::metalness("$metalness");
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// These are ignored by the D3D layers.
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const String ShaderGenVars::fogMap("$fogMap");
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