Core implementation of Physical Based Rendering.

This commit is contained in:
Areloch 2018-09-15 20:19:57 -05:00
parent 54f1d8c18e
commit b4a1d18f42
148 changed files with 4464 additions and 1016 deletions

View file

@ -65,8 +65,8 @@ const String ShaderGenVars::lightSpotDir("$inLightSpotDir");
const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
const String ShaderGenVars::specularColor("$specularColor");
const String ShaderGenVars::specularPower("$specularPower");
const String ShaderGenVars::specularStrength("$specularStrength");
const String ShaderGenVars::smoothness("$smoothness");
const String ShaderGenVars::metalness("$metalness");
// These are ignored by the D3D layers.
const String ShaderGenVars::fogMap("$fogMap");