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https://github.com/TorqueGameEngines/Torque3D.git
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Core implementation of Physical Based Rendering.
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parent
54f1d8c18e
commit
b4a1d18f42
148 changed files with 4464 additions and 1016 deletions
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@ -63,8 +63,10 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
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FEATUREMGR->registerFeature( MFT_DetailNormalMap, new NamedFeatureGLSL( "Detail Normal Map" ) );
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FEATUREMGR->registerFeature( MFT_DetailMap, new DetailFeatGLSL );
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FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
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FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
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FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
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FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapGLSL );
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FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
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FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureGLSL( "Gloss Map" ) );
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@ -104,7 +106,6 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_DeferredSpecMap, new DeferredSpecMapGLSL );
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FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsGLSL );
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FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsGLSL );
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FEATUREMGR->registerFeature( MFT_DeferredEmptySpec, new DeferredEmptySpecGLSL );
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FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
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FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureGLSL );
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}
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