Core implementation of Physical Based Rendering.

This commit is contained in:
Areloch 2018-09-15 20:19:57 -05:00
parent 54f1d8c18e
commit b4a1d18f42
148 changed files with 4464 additions and 1016 deletions

View file

@ -36,7 +36,7 @@
extern bool gEditingMission;
bool SceneCullingState::smDisableTerrainOcclusion = false;
bool SceneCullingState::smDisableTerrainOcclusion = true;
bool SceneCullingState::smDisableZoneCulling = false;
U32 SceneCullingState::smMaxOccludersPerZone = 4;
F32 SceneCullingState::smOccluderMinWidthPercentage = 0.1f;