mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 15:49:30 +00:00
Core implementation of Physical Based Rendering.
This commit is contained in:
parent
54f1d8c18e
commit
b4a1d18f42
148 changed files with 4464 additions and 1016 deletions
|
|
@ -36,7 +36,7 @@
|
|||
extern bool gEditingMission;
|
||||
|
||||
|
||||
bool SceneCullingState::smDisableTerrainOcclusion = false;
|
||||
bool SceneCullingState::smDisableTerrainOcclusion = true;
|
||||
bool SceneCullingState::smDisableZoneCulling = false;
|
||||
U32 SceneCullingState::smMaxOccludersPerZone = 4;
|
||||
F32 SceneCullingState::smOccluderMinWidthPercentage = 0.1f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue