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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -46,6 +46,7 @@ public:
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// andremwac: Deferred Rendering
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static const String ColorBufferName;
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static const String MatInfoBufferName;
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static const String LightMapBufferName;
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// Generic Deferred Render Instance Type
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static const RenderInstType RIT_Deferred;
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@ -104,11 +105,11 @@ protected:
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GFXStateBlockRef mStateblock;
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NamedTexTarget mColorTarget;
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NamedTexTarget mMatInfoTarget;
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NamedTexTarget mLightMapTarget;
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GFXTexHandle mColorTex;
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GFXTexHandle mMatInfoTex;
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GFXShaderConstBufferRef mShaderConsts;
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GFXShaderConstHandle *mSpecularStrengthSC;
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GFXShaderConstHandle *mSpecularPowerSC;
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GFXTexHandle mLightMapTex;
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GFXShaderConstBufferRef mShaderConsts;
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public:
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void clearBuffers();
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