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Core implementation of Physical Based Rendering.
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@ -285,6 +285,7 @@ protected:
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/// Loads the texture located at _getTexturePath(filename) and gives it the specified profile
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GFXTexHandle _createTexture( const char *filename, GFXTextureProfile *profile );
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GFXTexHandle _createCompositeTexture(const char *filenameR, const char *filenameG, const char *filenameB, const char *filenameA, U32 inputKey[4], GFXTextureProfile *profile);
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/// @name State blocks
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///
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