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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -213,7 +213,15 @@ public:
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FileName mDetailMapFilename[MAX_STAGES];
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FileName mNormalMapFilename[MAX_STAGES];
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bool mIsSRGb[MAX_STAGES];
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bool mInvertSmoothness[MAX_STAGES];
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FileName mSpecularMapFilename[MAX_STAGES];
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FileName mRoughMapFilename[MAX_STAGES];
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F32 mSmoothnessChan[MAX_STAGES];
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FileName mAOMapFilename[MAX_STAGES];
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F32 mAOChan[MAX_STAGES];
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FileName mMetalMapFilename[MAX_STAGES];
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F32 mMetalChan[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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@ -226,11 +234,10 @@ public:
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/// or if it has a texture it is multiplied against
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/// the diffuse texture color.
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LinearColorF mDiffuse[MAX_STAGES];
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F32 mSmoothness[MAX_STAGES];
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F32 mMetalness[MAX_STAGES];
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LinearColorF mSpecular[MAX_STAGES];
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F32 mSpecularPower[MAX_STAGES];
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F32 mSpecularStrength[MAX_STAGES];
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bool mPixelSpecular[MAX_STAGES];
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bool mVertLit[MAX_STAGES];
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