Core implementation of Physical Based Rendering.

This commit is contained in:
Areloch 2018-09-15 20:19:57 -05:00
parent 54f1d8c18e
commit b4a1d18f42
148 changed files with 4464 additions and 1016 deletions

View file

@ -46,6 +46,10 @@ public:
GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc );
bool set( const String &texName, GFXTextureProfile *profile, const String &desc );
// load composite
GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc);
bool set( const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc );
// register texture
GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );