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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -46,6 +46,10 @@ public:
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GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc );
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bool set( const String &texName, GFXTextureProfile *profile, const String &desc );
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// load composite
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GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc);
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bool set( const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc );
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// register texture
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GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
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bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
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