Core implementation of Physical Based Rendering.

This commit is contained in:
Areloch 2018-09-15 20:19:57 -05:00
parent 54f1d8c18e
commit b4a1d18f42
148 changed files with 4464 additions and 1016 deletions

View file

@ -809,7 +809,6 @@ public:
virtual U32 getNumRenderTargets() const = 0;
virtual void setShader( GFXShader *shader, bool force = false ) {}
virtual void disableShaders( bool force = false ) {} // TODO Remove when T3D 4.0
/// Set the buffer! (Actual set happens on the next draw call, just like textures, state blocks, etc)
void setShaderConstBuffer(GFXShaderConstBuffer* buffer);