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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -809,7 +809,6 @@ public:
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virtual U32 getNumRenderTargets() const = 0;
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virtual void setShader( GFXShader *shader, bool force = false ) {}
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virtual void disableShaders( bool force = false ) {} // TODO Remove when T3D 4.0
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/// Set the buffer! (Actual set happens on the next draw call, just like textures, state blocks, etc)
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void setShaderConstBuffer(GFXShaderConstBuffer* buffer);
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