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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -377,6 +377,10 @@ bool TSStatic::_createShape()
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resetWorldBox();
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mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
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if (isClientObject())
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{
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mShapeInstance->cloneMaterialList();
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}
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if (isClientObject())
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mShapeInstance->cloneMaterialList();
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