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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -97,7 +97,7 @@ LevelInfo::LevelInfo()
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mNetFlags.set( ScopeAlways | Ghostable );
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mAdvancedLightmapSupport = false;
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mAdvancedLightmapSupport = true;
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mAccuTextureName = "";
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mAccuTexture = NULL;
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@ -163,8 +163,8 @@ void LevelInfo::initPersistFields()
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addField( "ambientLightBlendCurve", TypeEaseF, Offset( mAmbientLightBlendCurve, LevelInfo ),
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"Interpolation curve to use for blending from one ambient light color to a different one." );
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addField( "advancedLightmapSupport", TypeBool, Offset( mAdvancedLightmapSupport, LevelInfo ),
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"Enable expanded support for mixing static and dynamic lighting (more costly)" );
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//addField( "advancedLightmapSupport", TypeBool, Offset( mAdvancedLightmapSupport, LevelInfo ),
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// "Enable expanded support for mixing static and dynamic lighting (more costly)" );
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addProtectedField("AccuTexture", TypeStringFilename, Offset(mAccuTextureName, LevelInfo),
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&_setLevelAccuTexture, &defaultProtectedGetFn, "Accumulation texture.");
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